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Research map / Multi-agent systems and games / Games and equilibria

Reinforcement Mechanism Design for Fraudulent Behaviour in e-Commerce

AAAI 2018 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification · 38 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use convolutional network instead of 3-layer fully connected networkseller fake-transaction predictor · two-class validationaccuracy: 0.5 -> 0.82Helped
include fake-transaction history in the input (vs blind) (ablation)Conv/ResNet predictor · two-class validationaccuracy: 0.8 -> 0.82Helped
use ResNet instead of plain Convseller predictor · two-class validationaccuracy: 0.82 -> 0.82No clear effect

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