atlas

Research map / Architectures and efficiency / RNNs and normalization

Neural Block Compression: Variable Bitrates Feature Blocks for Texture Representation

AAAI 2025 · Architectures and efficiency › RNNs and normalization · approach: Dataset condensation and flow estimation · 1 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Neural Block Compression (NBC), a multi-resolution neural feature-block texture codec with variable quantization bitrates per mip-level and residual fusion, reaching very low BPPC for material textures.

Problem

Traditional block-based texture compression (BC/ASTC) and neural texture compression (NTC) perform poorly at low bitrates (around 0.1-0.2 bits per pixel per channel) because they operate in color space or use a fixed quantization bitrate.

Approach

Extends block compression from color space to a neural feature domain: a hierarchy of multi-resolution quantized feature grids, with higher bitrates for coarser feature mip-levels (8-4-2-1 bits) and a residual fusion that adds finer-level low-bit displacements to interpolated coarser features.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use NBC's variable-bitrate neural feature blocksTexture compression · 16-texture dataset at low bitratesPSNRHelped
Use NBC instead of BC at comparable qualityTexture compression · Texture set, approximately 37 dB PSNRstorage: 60 MB vs 17.5 MBHelped
Use NBC instead of NTC at comparable qualityTexture compression · Texture set, approximately 37 dB PSNRstorage: 18.2 MB vs 17.5 MBHelped
Use full-precision feature quantization instead of 8-4-2-1 (ablation)NBC · Texture setPSNR: 33.02 -> 35.09Helped
Use full-precision feature quantization instead of 8-4-2-1 (ablation)NBC · Texture setBPPC: 0.101 -> 2.252Hurt
Vary bitrate configuration from 8-4-2-1 to 8-4-4-4 (ablation)NBC · Texture setPSNR: 33.02 -> 34.78Helped
Vary bitrate configuration from 8-4-2-1 to 8-4-4-2 (ablation)NBC · Texture setPSNR: 33.02 -> 33.86Helped
Vary bitrate configuration from 8-4-2-1 to 8-4-2-2 (ablation)NBC · Texture setPSNR: 33.02 -> 33.19Helped
Vary bitrate configuration from 8-4-2-1 to 2-2-2-2 (ablation)NBC · Texture setPSNR: 33.02 -> 32.36Hurt
Remove feature reuse (ablation)NBC · Texture set, 2-bit quantizationPSNR: 32.36 -> 32.78Helped
Remove feature reuse (ablation)NBC · Texture set, 2-bit quantizationBPPC: 0.141 -> 0.176Hurt

Surprising findings

Limitations

Experimental setup

Datasets: ambientCG EISKO KaiMoisch PolyHaven textures (16 texture sets)

Benchmarks: 16-texture-set dataset from ambientCG, EISKO, KaiMoisch, PolyHaven

Metrics: PSNR SSIM LPIPS FLIP BPPC

Baselines: NTC BC ASTC AVIF JPEG XL MLIC++

Builds on: Neural Texture Compression (NTC) Block Compression (BC1) auto-decoder (DeepSDF-style) simulated quantization (Ballé et al.)

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy