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Mesh Watermark Removal Attack and Mitigation: A Novel Perspective of Function Space
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Proposes FuncEvade, a function-space mesh watermark removal attack that re-extracts a mesh from the SDF of a watermarked mesh, and FuncEnce, a watermark embedded in the SDF via spherical partitioning and message-guided deformation that survives isosurfacing.
Problem
Existing mesh watermarks embed messages in vertex coordinates and are only tested against discrete-space removal attacks that keep topology, so their robustness to topology-changing function-space re-extraction (via SDF isosurfacing) is unknown.
Approach
Attack: fit an SDF to the watermarked mesh and re-extract a differently discretized mesh by marching cubes, which evades all prior mesh watermarks. Defense: embed one bit per spherical partition by outward/inward deformation of the SDF itself, so the watermark is inherited by meshes extracted from the SDF.
Key results
- FuncEvade (attack) achieves 100% evasion rate against all five prior mesh watermarking methods, with Hausdorff distance 0.003-0.004.
- FuncEnce reduces the evasion rate of the SDF-based attack to 0.3%, while remeshing evasion drops to 0.1%.
- FuncEnce achieves the lowest Hausdorff distance (0.004) among compared watermarks, with accuracy 95.69% versus 98.17% for the best baseline (Zhu et al.).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Extract a new mesh from the watermarked mesh's SDF (FuncEvade) | Previous mesh watermarking methods · FuncEvade removal | Evasion Rate: 100\% | Helped |
| Extract a new mesh from the watermarked mesh's SDF instead of remeshing | Watermark removal · FuncEvade removal | HD: 0.005 -> 0.004; 0.006 -> 0.003; 0.005 -> 0.004; 0.006 -> 0.003; 0.005 -> 0.004 | Helped |
| Watermark the SDF through message-guided deformation | Mesh watermarking · Remesh removal | Evasion Rate: 100\% -> 0.1\% | Helped |
| Watermark the SDF through message-guided deformation | Mesh watermarking · FuncEvade removal | Evasion Rate: 100\% -> 0.3\% | Helped |
| Use function-space watermarking instead of vertex-coordinate watermarking | Mesh watermarking · Mesh watermarking | HD: 0.061 -> 0.004 | Helped |
| Use function-space watermarking instead of Zhu | Mesh watermarking · Mesh watermarking | Accuracy: 98.17\% -> 95.69\% | Hurt |
Surprising findings
- Gaussian noise, smoothing and quantization fail to evade the learning-based methods of Wang et al. and Zhu et al., while the topology-changing attack evades all of them.
Limitations
- Newton's method for inverting the deformation may fail when initialized far from the surface, requiring multiple random initializations.
- Watermark strength and partition settings were tuned on a fixed setup; evaluation covers a limited set of watermark and removal methods.
- Watermark embedding may slightly lower bit accuracy (95.69%) relative to the best baseline.
Experimental setup
Datasets: ShapeNet Stanford Repo
Benchmarks: ShapeNet Stanford Repo
Metrics: evasion rate Hausdorff distance bit accuracy
Baselines: Spectral watermarking Peng et al. watermarking P-Peng watermarking Wang et al. watermarking Zhu et al. watermarking Remeshing Gaussian noise rotation quantization Laplacian smoothing
Builds on: SIREN marching cubes Deep3DMark remeshing
Closest papers by meaning
- Rethinking Mesh Watermark: Towards Highly Robust and Adaptable Deep 3D Mesh Watermarking (AAAI 2024 · similarity 0.89)
- GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.84)
- GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting (CVPR 2025 · similarity 0.84)
- Black-Box Forgery Attacks on Semantic Watermarks for Diffusion Models (CVPR 2025 · similarity 0.84)
- Mask Image Watermarking (NeurIPS 2025 · similarity 0.83)
- 3D-GSW: 3D Gaussian Splatting for Robust Watermarking (CVPR 2025 · similarity 0.83)
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