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Welfare, Improvability, and Variance: A Principal-Agent Approach to Optimal Benchmark Item Aggregation

NeurIPS 2026 · Multi-agent systems and games › Games and equilibria · approach: Learning with strategic agents · 0 citations (OpenAlex)

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Proposes a principal-agent model of benchmark aggregation whose optimal item weights combine welfare alignment, improvability, and noise, and audits OLMES items on these three axes using WORKBank, EvoLM, and PolyPythias.

Problem

Benchmarks are summarized by uniform averaging of item scores, ignoring that labs strategically respond to the benchmark; the item-level value of benchmark items conditional on strategic lab investment is unclear.

Approach

Models benchmark aggregation as a linear-quadratic-CARA principal-agent game and derives a closed-form optimal weight v* = (M + rΣ)^{-1} M w combining welfare alignment w, improvability M, and seed-level noise Σ; then audits OLMES items on each primitive.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: OLMES WORKBank O*NET Generalized Work Activities EvoLM PolyPythias MetaMathQA OpenMathInstruct-2 NuminaMath

Benchmarks: OLMES MMLU ARC-Challenge HellaSwag PIQA MathQA AGIEval-AQuA CommonsenseQA

Metrics: Pareto dominance welfare score per-item OLS improvability cost across-seed variance Spearman rank correlation

Baselines: uniform averaging of item scores

Builds on: multitask principal-agent framework OLMES EvoLM PolyPythias WORKBank

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