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Pose6DAug: Physically Plausible Multi-View Object Swapping for Robot Data Augmentation

NeurIPS 2026 · 3D vision › 3D generation · approach: Hand-object interaction generation · 0 citations (OpenAlex)

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Pose6DAug augments successful VLA robot episodes by swapping the manipulated object with a 3D mesh rendered along a 6D pose trajectory, yielding multi-view consistent failure-targeted demonstrations without new data collection.

Problem

VLA policies fail on novel out-of-distribution objects, and collecting multi-view teleoperation data for each failure case is costly; existing 2D video-editing and simulation-based augmentations lack multi-view consistency or physical plausibility and have coverage limits.

Approach

Reuse a policy's own successful episodes by replacing the manipulated object with a reconstructed 3D mesh (SAM3D) rendered at a shared world-frame 6D pose derived from the original trajectory, with background inpainting and geometric perturbations (rotation, translation, scaling) for diversity.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: RoboCasa365 Counter-to-Cabinet demonstrations Objaverse

Benchmarks: RoboCasa365 Counter-to-Cabinet

Metrics: success rate turnover ratio class recovery

Baselines: Base Policy MimicGen VACE

Builds on: MimicGen VACE GR00T

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