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EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration
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Proposes EverAnimate, a LoRA-based post-training method for minute-scale pose-driven human animation that propagates memory in latent space across chunks and adds a restorative flow matching objective that corrects in-chunk drift.
Problem
Chunk-wise autoregressive human animation accumulates low-level background quality drift and high-level identity drift over long horizons (tens of seconds to minutes), and existing anti-drift tricks like attention sinks and image-space carry-over are insufficient.
Approach
Carry a persistent latent context memory (short-term motion latents plus multi-view identity latents) across chunks instead of re-encoding decoded frames, and train with a restorative flow matching loss that adds a bounded velocity correction (Gaussian-scheduled) so the model learns to pull perturbed in-chunk latent states back to the clean trajectory, rather than perturbing the conditioning image
Key results
- At 10s vs. Wan-Animate, PSNR rises from 23.47 to 25.24 and LPIPS falls from 0.217 to 0.169.
- At 90s, the method reaches PSNR 22.646 and FID 23.981, versus 19.676 PSNR and 32.636 FID for Wan-Animate.
- 60s ablation: removing RFM drops PSNR from 23.857 to 21.842; removing PLP drops it to 22.317; baseline reaches 18.472.
Surprising findings
- Perturbing the conditioning image (as in SVI, Helios, Matrix-Game 3.0) is argued to corrupt cross-chunk continuity, motivating perturbing the in-chunk state instead.
Limitations
- Errors still appear in some samples at extremely long lengths, especially out-of-distribution appearances, possibly due to LoRA capacity and data diversity.
- No explicit camera viewpoint or trajectory control.
- No repeated runs or statistical significance tests reported.
Experimental setup
Datasets: Champ UBC Seedance YouTube minute-scale videos (self-collected, 2k)
Benchmarks: in-house long-horizon evaluation at 10s, 30s, 60s, 90s (25 FPS)
Metrics: PSNR SSIM LPIPS FID V-MAE F-PSNR
Baselines: One-to-All SCAIL SteadyDancer UniAnimate-DiT Wan-Animate
Builds on: Wan-Animate flow matching Helios One-to-All Animate attention sink
Closest papers by meaning
- MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model (CVPR 2024 · similarity 0.89)
- Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation (CVPR 2024 · similarity 0.86)
- AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning (ICLR 2024 · similarity 0.86)
- StableAnimator: High-Quality Identity-Preserving Human Image Animation (CVPR 2025 · similarity 0.86)
- PAI-Actor: Cinematic Multi-Actor Character Replacement in Dynamic Scenes (NeurIPS 2026 · similarity 0.86)
- Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation (ICLR 2025 · similarity 0.86)
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