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EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

NeurIPS 2026 · Video › Video generation · approach: Autoregressive long video generation · 0 citations (OpenAlex)

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Introduces EntityBench, a 140-episode (2,491-shot) multi-shot video benchmark with per-shot entity schedules and a 51-metric three-pillar evaluation, plus EntityMem, a memory-augmented generation system with per-entity reference banks that improves character fidelity over StoryMem, HoloCine and CineTrans.

Problem

Maintaining consistent characters, objects, and locations across long multi-shot video sequences lacks a standardized benchmark and evaluation; existing benchmarks have few episodes, short shot counts, limited entity types, and simple consistency metrics.

Approach

Derive multi-shot scripts from real narrative media with explicit per-shot entity schedules over three entity types, evaluate cross-shot consistency with embeddings plus LLM per-criterion judgment gated by intra-shot fidelity, and store verified per-entity visual references in a persistent memory bank before generation.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: real narrative media clips (100K production clips, 831 episodes filtered to 606)

Benchmarks: EntityBench

Metrics: VBench dimensions presence per-entity fidelity action fidelity DINOv2 cosine similarity LLM pairwise judgment accuracy Cohen's d

Baselines: StoryMem HoloCine CineTrans

Builds on: StoryMem VBench GroundingDINO

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