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GPU-Accelerated Parallel Bilevel Optimization for Roubst 6G ISAC

AAAI 2025 · Optimization › Nonconvex and smooth optimization · approach: Complexity of nonconvex first-order methods · 1 citations (OpenAlex)

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Proposes BOBLRBF, a bi-objective bilevel beamforming method for robust ISAC under bounded CSI errors (WSR vs CRLB), and BOBLRBF-DNN, an unrolled GPU-parallel network that converges up to 50x faster than the iterative algorithm.

Problem

Robust beamforming for networked integrated sensing and communication (ISAC) under bounded channel state information errors, trading off weighted sum rate against Cramér-Rao lower bound, with slow SDP-based solvers.

Approach

Formulates robust ISAC beamforming as a bi-objective bilevel problem, decomposes it into preference-vector subproblems solved in parallel with cutting planes and steepest-descent-style updates, and unrolls the iterations into a GPU-executable network (BOBLRBF-DNN) whose layers replace the QP direction solver with learned MLPs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Unroll BOBLRBF into a GPU-parallel DNN (BOBLRBF-DNN) with layer-specific MLP descent directionsBOBLRBF robust ISAC beamforming · Networked ISAC simulation (L=3, J=2, P=40 dBm, eps=0.05)convergence speed (time to converge): up to 50x faster per abstractHelped
Increase CSI uncertainty region radius eps from 0 to 0.1 (ablation)BOBLRBF · Networked ISAC simulation (L=3, J=2)WSR and CRLBHurt
Increase BS power budget from 40 dBm to 45 dBm (ablation)BOBLRBF · Networked ISAC simulation (L=3, J=2)WSR and CRLBHelped
Run BOBLRBF-DNN on GPU instead of sequential BOBLRBF (ablation)BOBLRBF · Networked ISAC simulation (L=3, J=2)convergence rate and final WSR/CRLBHelped

Limitations

Experimental setup

Datasets: simulated networked ISAC channels (Rayleigh fading, path loss)

Benchmarks: simulated networked ISAC scenario with L=3 BSs and J=2 targets

Metrics: weighted sum rate (bps/Hz) CRLB convergence time (s)

Baselines: BOBLRBF (iterative algorithm, CPU)

Builds on: Gregor and LeCun unrolling weighted-sum / preference-vector multi-objective decomposition steepest descent for multi-objective optimization (Fliege and Svaiter) augmented Lagrangian method

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