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Action Images: End-to-End Policy Learning via Multiview Video Generation
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Action Images renders 7-DoF robot actions as pixel-grounded multi-view action videos and fine-tunes Wan2.2 to jointly generate robot and action videos, yielding a zero-shot policy decoded back to continuous control.
Problem
Video-based world models do not translate their predictive ability into policy generalization because actions are handled by separate heads or non-spatially-grounded representations, limiting transfer across viewpoints and environments.
Approach
Encode each 7-DoF action as three semantic 3D points projected into each camera view and rendered as RGB Gaussian heatmaps (action images), so actions live in the same video space as observations; a pretrained video backbone then jointly generates robot and action videos and serves as a zero-shot policy, with actions decoded via multi-view ray casting.
Key results
- Zero-shot RLBench success on held-out tasks reaches 60% on reach target and 50% on close drawer, and the method is best on all 4 RLBench and all 5 real-world zero-shot tasks in the table (e.g., Place Cup 40%).
- Joint generation video quality: PSNR 23.48 and SSIM 78.62% vs. TesserAct 20.83 / 59.20%, with 3D action error 12.2 vs. 19.0.
- Video-to-action labeling Jaccard avg 46.71 vs. CoTracker 31.20 and TAPIR 29.77; action-conditioned video PSNR 31.35 vs. Tora 19.76.
Surprising findings
- Without an action head, the in-domain RLBench average (20.6) only matches TesserAct and is below Cosmos-Policy (20.0)-level baselines on several tasks, with 0% on open door and phone base, indicating the zero-shot decoder is weaker than the optional head.
- Adding the optional learned action head raises the RLBench in-domain average from 20.6 to 36.7.
Limitations
- Only open-loop evaluation; not yet a closed-loop policy.
- Real-world success rates remain low (0-45%) on several tasks.
- Requires multi-view camera calibration/intrinsics and extrinsics, estimated with VGGT for in-the-wild images.
Experimental setup
Datasets: RLBench DROID BridgeV2 Robot-Colosseum
Benchmarks: RLBench Real-world xArm tasks Bridge DROID FR3M
Metrics: task success rate PSNR SSIM FVD LPIPS 2D trajectory error 3D trajectory error Jaccard
Baselines: MV-Policy π0.5 MolmoAct TesserAct Cosmos-Policy Cosmos-Predict2.5-14B Tora TAPIR CoTracker3
Builds on: Wan 2.2 ReCamMaster Plücker embedding flow matching VGGT
Closest papers by meaning
- EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields (NeurIPS 2026 · similarity 0.91)
- Learning to Act from Actionless Videos through Dense Correspondences (ICLR 2024 · similarity 0.90)
- Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-Training (NeurIPS 2024 · similarity 0.90)
- DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control (NeurIPS 2026 · similarity 0.90)
- World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry (NeurIPS 2026 · similarity 0.89)
- SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators (NeurIPS 2026 · similarity 0.89)
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