Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisions
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Introduces Mini Amusement Parks (MAPs), a business-management simulator benchmark with expert human baselines, showing frontier LLM agents, PPO, and WALL-E world-model MPC lag far behind experts on open-ended optimization, long-horizon planning, active world-model learning, spatial reasoning, and stochasticity.
Problem
Existing human-AI benchmarks do not jointly test open-ended optimization, sample-efficient world-model learning, long-horizon planning, spatial reasoning, and stochastic transitions in a grounded business-style decision-making setting.
Approach
An amusement-park management simulator with stochastic guest behaviour, a sandbox mode with auxiliary exploration actions for active world-model learning, easy and medium difficulties, and expert human leaderboard scores as a ceiling; agents are evaluated with ReAct, PPO, VLM variants, a spatial heuristic, and WALL-E-based MPC.
Key results
- GPT-5 achieves 8.80% of the human upper bound on easy mode, the best of tested systems; experts outperform by 11.4x on easy and 15.3x on medium.
- GPT-5 drops from 8.80% (easy) to 4.44% (medium) as the horizon doubles and research is introduced.
- Oracle world-model MPC gives roughly 3.5x improvement over ReAct for GPT-5 Nano on easy mode, while WALL-E MPC degrades performance.
Surprising findings
- Sandbox learning provides little to no benefit and often lowers scores; learned notes often parrot the manual or are overly specific.
- Adding the park image to a VLM reduces performance across all three models, while a simple spatial heuristic consistently improves it.
Limitations
- Human upper bound is from unlimited-resource play, not a directly comparable baseline.
- Only easy and medium modes and three test layouts; generalization may not be fully characterized.
- RL baselines are intentionally simple; hierarchical or model-based RL not evaluated.
Experimental setup
Datasets: MAPs training layouts MAPs sandbox experience
Benchmarks: MAPs
Metrics: final park value normalized to human upper bound (%) runtime (s) cost (USD) coefficient of variation
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