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Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators
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Proposes PEACH, an in-context graph network simulator that encodes a few point cloud sequences (via a 4D space-time transformer encoder with auxiliary parameter and SDF losses) into a material latent to predict mesh trajectories for unseen materials without test-time optimization, with zero-shot sim-to-real transfer on a trampoline.
Problem
Graph network simulators assume known material parameters, and mesh trajectories needed for in-context material inference (e.g., MaNGO) are not observable in real-world settings, so adapting learned simulators to new materials from real sensor data is hard.
Approach
Treat each point cloud sequence as a single point cloud in 4D space-time, encode it with a point-patch transformer with Fourier features and attention pooling, aggregate contexts with learned softmax, and condition a trajectory-level MaNGO simulator; add parameter regression and SDF auxiliary losses during training only.
Key results
- PEACH outperforms all point-cloud context baselines by a substantial margin on simulation datasets and beats mesh-based MaNGO on three of four environments.
- On Bending Beam, PEACH surpasses the Oracle baseline in rollout MSE.
- On the real-world Trampoline, PEACH outperforms all baselines including the Oracle, which uses experimentally measured parameters, with zero-shot sim-to-real transfer.
Surprising findings
- PEACH surpasses the Oracle baseline on Bending Beam, which the authors attribute to the latent encoding capturing geometric properties such as thickness alongside material parameters.
- Using only the SDF auxiliary loss remains competitive with using both auxiliary losses.
Limitations
- Requires an initial scene geometry (mesh) to be available.
- Context trajectories must share physical properties with the target process.
- Predicts the full trajectory in a single forward pass, which may limit memory for long sequences and high-resolution meshes.
Experimental setup
Datasets: Trampoline Bending Beam Deforming Block Sheet Deformation
Benchmarks: Trampoline Bending Beam Deforming Block Sheet Deformation Real-world Trampoline
Metrics: MSE point-to-mesh distance
Baselines: MaNGO PSTNet encoder GNN encoder Oracle No Context MeshGraphNets (MGN)
Builds on: MaNGO conditional neural process Point-MAE PSTNet FoundationStereo
Closest papers by meaning
- MaNGO — Adaptable Graph Network Simulators via Meta-Learning (NeurIPS 2025 · similarity 0.89)
- Learning rigid-body simulators over implicit shapes for large-scale scenes and vision (NeurIPS 2024 · similarity 0.85)
- A meshfree exterior calculus for generalizable and data-efficient learning of physics from point clouds (NeurIPS 2026 · similarity 0.85)
- EvoMesh: Adaptive Physical Simulation with Hierarchical Graph Evolutions (ICML 2025 · similarity 0.85)
- Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics (NeurIPS 2025 · similarity 0.85)
- PointInfinity: Resolution-Invariant Point Diffusion Models (CVPR 2024 · similarity 0.84)
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