Research map / Reinforcement learning / Visual and representation RL
Spectral Alignment in Forward–Backward Representations via Temporal Abstraction
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Shows that action repetition (temporal abstraction) acts as a spectral low-pass filter on the successor representation, reducing its effective rank and improving forward-backward (FB) representation learning in continuous control.
Problem
Forward-backward representations assume a low-rank successor representation, but continuous environments yield high-rank, slowly decaying SR spectra; this spectral mismatch makes FB learning unstable, especially at high discount factors.
Approach
Action repetition replaces the one-step transition operator with its k-step counterpart, which accelerates spectral decay of the SR and yields a lower-rank target for FB learning; the paper pairs this with an optimality-gap bound that trades action-repeat error against spectral truncation error.
Key results
- Adding action repetition (k>1) boosts episodic return in continuous four-rooms, whereas increasing embedding dimension d or discount gamma alone with k=1 does not improve performance.
- Increasing embedding dimension or discount without temporal abstraction increases Bellman error; increasing k does not increase Bellman error.
- Performance is highest for moderate action-repeat k in [5,10] combined with moderate gamma and d, with lower nominal gamma plus larger k outperforming standard high-discount settings.
Surprising findings
- Increasing FB embedding dimension from 25 to 400 yields no performance gain without temporal abstraction in continuous settings.
- Excessive action repetition degrades performance, as stable rank and entropy approach minima and task-relevant dynamics are lost.
Limitations
- Theoretical analysis restricted to finite state and action spaces; continuous-setting theory not provided.
- Focuses on action repetition only; options or learned skills not analyzed beyond a preliminary action chunking comparison.
- Introduces bias that limits resolution of high-frequency dynamics, less suitable for reactive control.
Experimental setup
Datasets: OGBench Four-Rooms OGBench Maze OGBench Large-Maze OGBench Cube OGBench Scene
Benchmarks: OGBench Four-Rooms OGBench Maze OGBench Large-Maze OGBench Cube OGBench Scene
Metrics: episodic return stable rank normalized spectral entropy Bellman error
Baselines: FB with k=1 (no action repetition) action chunking
Builds on: forward-backward representation successor representation OGBench
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