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From Patches to Trajectories: Privileged Process Supervision for Software-Engineering Agents

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution · 0 citations (OpenAlex)

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Proposes P2T, which uses a reference patch as privileged information to distill a process graph and curate shorter, grounded SWE-agent SFT trajectories from blinded teacher rollouts, reporting gains over outcome-filtered SFT with 1.8k SWE-Gym instances.

Problem

Outcome-filtered rejection sampling for SFT of SWE agents gives no per-step or length signal, retaining trajectories with ungrounded leaps, redundant loops, and discarding instances where the teacher fails.

Approach

Use the developer reference patch as privileged information: a reverse phase distills it into a latent process graph of contextual facts and milestones, and a forward phase commits the shortest blinded teacher segments that make grounded progress on that graph, under a bi-objective (effectiveness, length) rule.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: SWE-Gym

Benchmarks: SWE-bench Verified SWE-bench Lite

Metrics: Pass@1 inference cost (US$) interaction length redundant exploration rate

Baselines: Test-pass rejection sampling (SWE-Gym) SWE-Lego

Builds on: SWE-Gym OpenHands SWE-Lego ReAct

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