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Interactive 4D Volumetric Liquid Forecasting under Moving-Solid Interaction
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Introduces interactive 4D volumetric liquid forecasting conditioned on moving-solid trajectories and proposes TIDE/TIDES, interface-driven recurrent forecasters evaluated on a DualSPHysics-generated benchmark.
Problem
Forecasting the future dense 3D Eulerian liquid velocity field over the full domain given the current liquid state and a known future moving-solid trajectory, while remaining stable under autoregressive rollout and distribution shift.
Approach
Generate solid-induced latent updates localized at the evolving solid-liquid interface (TIDE), then add particle-based transport feedback (dual-space P2G) and latent/output correction stages for stabilized rollout (TIDES).
Key results
- TIDES achieves l_roll 0.005746 and traj_end 0.104397, the best among compared models, versus 0.006542 / 0.112111 for U-NO and 3.767 / 5.555 for GNS.
- Response energy drops about 455x from the nearest interface band (1.663763) to the far field (0.003659), motivating interface-localized modeling.
- TIDES inference takes 302.9 ms for an 8-step rollout versus about 6.46 s DualSPHysics simulation time per physical second.
Surprising findings
- Removing dual feedback sharply worsens transport endpoint error (0.104 to 0.154), and removing both corrections causes a larger transport failure, while removing latent correction alone barely changes rollout error.
Limitations
- Synthetic data only; Eulerian target is constructed from particle simulations rather than solver-native field.
- OOD axes limited to motion and object-size shifts.
- Relies on known future solid trajectory and no multi-solid interactions.
Experimental setup
Datasets: DualSPHysics-generated moving-solid liquid benchmark (sphere, cube, cone families)
Benchmarks: moving-solid liquid forecasting benchmark (in-distribution test, motion OOD, size OOD, horizon 16/24)
Metrics: rollout field error near-interface field error far-field error trajectory endpoint error divergence delta
Baselines: 3D ResUNet U-NO Transolver GNS Bulk Only Finite Support
Builds on: U-NO Geo-FNO GNS MeshGraphNets DualSPHysics
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