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Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

NeurIPS 2026 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Rigel3D jointly generates image-conditioned rigged 3D assets (mesh, skeleton, skinning weights) using coupled surface and skeleton structured latents, plus an open-vocabulary CLIP-space joint labeler.

Problem

Generated 3D assets are static and lack skeletons, joint hierarchies and skinning weights needed for animation; existing auto-rigging is post-hoc and joint labels are closed-set or generic.

Approach

Extend TRELLIS structured latents with a second, skeleton SLat over bone-voxels, decode mesh, autoregressive skeleton and point-bone attention skinning jointly, and train two-stage rectified-flow generators for both latent sets; joints are embedded into frozen OpenCLIP text space for open-vocabulary labeling.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Anymate ArticulationXL ModelsResource

Benchmarks: Anymate test split ModelsResource test split ArticulationXL

Metrics: J2J J2B B2B L1 L2 KL PSNR LPIPS Chamfer distance F-score

Baselines: Anymate Puppeteer AniGen TRELLIS

Builds on: TRELLIS Anymate FlexiCubes RigNet

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