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DreaMark: Rooting Watermark in Score Distillation Sampling Generated Neural Radiance Fields

AAAI 2025 · Image generation › Autoregressive and latent generation · approach: Robust diffusion watermarking · 5 citations (OpenAlex)

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Proposes DreaMark, a during-generation watermarking method that backdoors the color MLP of a NeRF during score distillation sampling so a pre-trained HiDDeN decoder can extract an m-dependent secret message from trigger viewports.

Problem

Watermarking text-to-3D NeRFs generated with score distillation sampling; existing post-generation methods (CopyRNeRF, WateNeRF) create a non-watermarked intermediate that can be stolen and often need architecture changes.

Approach

Embed the watermark during SDS generation by backdooring only the color mapping (freezing the density MLP in a second stage) so that images rendered from message-dependent trigger viewports decode to the secret message via a fixed pre-trained HiDDeN decoder, without changing NeRF architecture.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use during-generation watermarking with backdoors during SDS instead of post-generation WateRFDreaMark on Instant NGP · 16-bit messagebit accuracy: 94.24% -> 98.93%Helped
Use during-generation watermarking with backdoors during SDS instead of post-generation CopyRNeRFDreaMark on Instant NGP · 16-bit messagebit accuracy: 91.16% -> 98.93%Helped
Use during-generation watermarking instead of no watermarkDreaMark on Instant NGP · Generated scenesCLIP/16: 0.3156 -> 0.3218Helped
Use during-generation watermarking instead of no watermarkDreaMark on Instant NGP · Generated scenesCLIP/32: 0.2859 -> 0.2943Helped
Remove transformation layer T during watermark decoder pretraining (ablation)DreaMark watermark decoder · Gaussian noise, rotation, scaling, and cropbit accuracy: With T: 0.93, 0.84, 0.92, 0.91; Without T: 0.64, 0.57, 0.56, 0.89Hurt
Optimize both color mapping f_c and geometric mapping f_sigma instead of f_c only (ablation)DreaMark watermark embedding · Generated scenesbit accuracy: 98.93% -> 60.43%Hurt
Optimize both color mapping f_c and geometric mapping f_sigma instead of f_c only (ablation)DreaMark watermark embedding · Generated scenesCLIP/16: 0.3218 -> 0.2308Hurt
Optimize both color mapping f_c and geometric mapping f_sigma instead of f_c only (ablation)DreaMark watermark embedding · Generated scenesCLIP/32: 0.2943 -> 0.2241Hurt
Increase trigger viewport count from N=50 to N=20000DreaMark · Trigger viewport countbit accuracy: 99.88% -> 96.27%Hurt
Apply rotation (± π/6) to rendered trigger-view imagesDreaMark · Rotation (± π/6)bit accuracy: 98.93% -> 84.51%Hurt
Apply Gaussian noise (v=0.1) to rendered trigger-view imagesDreaMark · Gaussian noise (v=0.1)bit accuracy: 98.93% -> 93.75%Hurt
Apply Gaussian blur (deviation=0.1) to rendered trigger-view imagesDreaMark · Gaussian blur (deviation=0.1)bit accuracy: 98.93% -> 98.93%No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: COCO Blender LLFF

Benchmarks: Blender LLFF

Metrics: bit accuracy CLIP score PSNR

Baselines: CopyRNeRF WateNeRF

Builds on: DreamFusion Magic3D HiDDeN CopyRNeRF Instant NGP

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