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DisCo: Graph-Based Disentangled Contrastive Learning for Cold-Start Cross-Domain Recommendation

AAAI 2025 · Label-efficient and robust learning › Domain adaptation and generalization · approach: Cross-domain text and graph transfer · 18 citations (OpenAlex)

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Proposes DisCo, a graph-based disentangled intent-wise contrastive framework that uses affinity-graph random walks to filter irrelevant source-domain collaborative information for cold-start cross-domain recommendation.

Problem

Cold-start cross-domain recommendation suffers from negative transfer: users similar in the source domain may differ in the target domain, so transferring source embeddings injects irrelevant collaborative information.

Approach

A multi-channel graph encoder extracts K user intents per domain; multi-step random walks over an embedding-space affinity graph give high-order user similarities that supervise intra-domain and inter-domain intent-wise contrastive losses, with a cross-domain decoder preserving target-specific preferences.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DisCo instead of the strongest baselineCold-start cross-domain recommendation · Game-video and music-movieHR@10 and NDCG@10: Game HR@10: 8.72±0.41 -> 9.54±0.28; Game NDCG@10: 4.63±0.17 -> 4.87±0.27; Video HR@10: 12.66±0.39 -> 13.38±0.31; Video NHelped
Use DisCo instead of the strongest baselineCold-start cross-domain recommendation · Sport-cloth and phone-electronicHR@10 and NDCG@10: Sport HR@10: 11.10±0.29 -> 10.72±0.32; Sport NDCG@10: 6.19±0.17 -> 5.81±0.26; Cloth HR@10: 12.28±0.24 -> 12.85±0.42; CloMixed
Add the cross-domain decoder (ablation)DisCo · Sport, Cloth, Game, Video, Music, Movie, Phone, ElecHR@10: Sport: 9.81±0.24 -> 10.72±0.32; Cloth: 11.79±0.29 -> 12.85±0.42; Game: 9.20±0.32 -> 9.54±0.28; Video: 11.5±0.31 -> 13.38Helped
Use user-specific intent weights instead of a uniform intent distribution (ablation)DisCo · Sport, Cloth, Game, Video, Music, Movie, Phone, ElecHR@10: Sport: 10.64±0.19 -> 10.72±0.32; Cloth: 12.55±0.20 -> 12.85±0.42; Game: 9.29±0.35 -> 9.54±0.28; Video: 12.06±0.33 -> 13.Helped
Add orthogonality regularization across intents (ablation)DisCo · Sport, Cloth, Game, Video, Music, Movie, Phone, ElecHR@10: Sport: 10.62±0.37 -> 10.72±0.32; Cloth: 12.2±0.26 -> 12.85±0.42; Game: 9.41±0.24 -> 9.54±0.28; Video: 12.26±0.29 -> 13.3Helped
Use affinity graph construction and multi-step random walks rather than setting the walk transition to identity (ablation)DisCo · Sport, Cloth, Game, Video, Music, Movie, Phone, ElecHR@10: Sport: 9.56±0.27 -> 10.72±0.32; Cloth: 11.88±0.31 -> 12.85±0.42; Game: 8.62±0.26 -> 9.54±0.28; Video: 12.4±0.23 -> 13.38Helped

Surprising findings

Limitations

Experimental setup

Datasets: Amazon music-movie Amazon phone-electronic Amazon cloth-sport Amazon game-video

Benchmarks: Amazon music-movie Amazon phone-electronic Amazon cloth-sport Amazon game-video

Metrics: HR@10 NDCG@10

Baselines: CML BPR-MF NGCF EMCDR SSCDR TMCDR SA-VAE CDRIB UniCDR

Builds on: EMCDR CDRIB UniCDR DGCL NGCF

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