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Transductive Visual Programming: Evolving Tool Libraries from Experience for Spatial Reasoning

ICLR 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Spatial reasoning in VLMs

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Proposes Transductive Visual Programming, which solves 3D spatial questions with basic tools, stores successful programs in an Example Library, and abstracts recurring patterns into validated reusable tools in a Tool Library.

Problem

Visual programming for 3D spatial reasoning is limited by fixed toolsets or speculative (inductive) tool creation before solving problems, leading to suboptimal programs and poor tool reuse.

Approach

Tools are created transductively: abstracted from clusters of the system's own high-quality solved programs (experience), validated by execution and correctness checks, and merged over time, forming a closed program-tool-program loop.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Omni3D-Bench 3DSR-Bench SpatialSense VG-Bench SpatialScore-Hard

Benchmarks: Omni3D-Bench SpatialScore-Hard

Metrics: accuracy Mean Relative Accuracy Float (±10%) accuracy cyclomatic complexity

Baselines: GPT-4o LLaVA-OneVision-7B-Chat Qwen2-VL-7B-Instruct Molmo-7B-D SpaceMantis SpatialBot-3B VisProg ViperGPT VADAR

Builds on: VADAR ViperGPT VisProg LILO

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