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Discovering Hierarchical Software Engineering Agents via Bandit Optimization

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making

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Proposes BOAD, which casts automatic discovery of hierarchical SWE sub-agent teams as a multi-armed bandit problem with LLM-judged hindsight helpfulness credit, achieving 20.0% on SWE-bench Live and 53.2% on Verified with a 36B model.

Problem

Single-agent SWE systems generalize poorly to long-horizon, out-of-distribution issues, and automatically designing multi-agent hierarchies is combinatorial and suffers from ambiguous per-sub-agent credit assignment.

Approach

Treat each candidate sub-agent as a bandit arm, select top-K via UCB, expand the archive with a Chinese Restaurant Process, and score each sub-agent by an LLM judge's binary helpfulness label over trajectories (hindsight credit) rather than team success rate.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: SWE-bench Verified (12-issue design set) SWE-bench Live

Benchmarks: SWE-bench Verified SWE-bench Live

Metrics: resolved rate (%) total tokens max input tokens

Baselines: SWE-agent (default) SWE-agent + Manual Sub-agent SWE-agent + Evolutionary Search GPT-4o Claude 3.7 Sonnet DeepSeek-V3 GLM-4.5-Air Qwen3-Coder-30B-A3B-Instruct

Builds on: SWE-agent Automated Design of Agentic Systems UCB Chinese Restaurant Process

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