atlas

Research map / Multi-agent systems and games / LLM agents

ToolTree: Efficient LLM Tool Planning via Dual-Feedback Monte Carlo Tree Search and Bidirectional Pruning

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes ToolTree, a training-free MCTS-based tool planner that uses LLM-judge pre-execution and post-execution scores for bidirectional pruning, evaluated on GTA, m&m, ToolBench and RestBench.

Problem

Greedy or search-based LLM tool planning either lacks foresight about inter-tool dependencies or wastes compute on costly, poorly grounded branch exploration.

Approach

Integrates a pre-execution LLM score into the UCT selection prior and a post-execution LLM-judged utility as the MCTS reward, with pre- and post-pruning thresholds, so search is guided by both foresight and executed-tool feedback without training.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: GTA m&m ToolBench RestBench

Benchmarks: GTA m&m ToolBench RestBench

Metrics: Tool F1 Arg F1 Plan F1 Exec F1 Pass rate Win rate

Baselines: Zero-shot ReAct Chain-of-Thought Best-First search Tree-of-Thought A* Search (ToolChain*) LATS DFSDT Monte Carlo tree search

Builds on: Monte Carlo Tree Search ToolChain* LATS ReAct Tree-of-Thought

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy