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Contrastive Representation for Interactive Recommendation

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Proposes CRIR, a DDPG-based interactive recommender that adds a preference-ranking contrastive auxiliary loss (PRCL) over attention-weighted behavior representations to improve sample efficiency in cold-start settings.

Problem

Sample inefficiency of deep RL agents for interactive recommendation, where large action spaces and high-dimensional user state make training from scratch slow.

Approach

Refines the state representation with an auxiliary contrastive loss (Preference Ranking Contrastive Learning) that ranks interacted items by attention-based interest weights and uses positional weighted InfoNCE over behavior representations, avoiding computation over the full action set; trained in parallel with the DRL task via a mixed data sampling mechanism.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add PRCL to the state representation networkCRIR with DDPG · Virtual-Taobao cold-startcumulative rewardHelped
Add PRCL to the state representation networkCRIR with DDPG · ML-1M-oriented simulator cold-startcumulative rewardHelped
Add the state representation network without PRCL (ablation)DDPG interactive recommendation · Virtual-Taobao cold-startcumulative rewardHelped
Add the state representation network without PRCL (ablation)DDPG interactive recommendation · ML-1M-oriented simulator cold-startcumulative rewardHelped
Increase PRCL frequency from 0.25 to 0.5 (ablation)CRIR on Virtual-Taobao · Virtual-Taobaoepisode rewardHelped
Increase PRCL frequency from 0.5 to 0.75 (ablation)CRIR on Virtual-Taobao · Virtual-Taobaoepisode rewardHelped
Replace discriminative positional coefficients with a balanced coefficient (ablation)PRCL on Virtual-Taobao · Virtual-Taobaoepisode rewardHurt
Use the Mixed Mechanism instead of Divided or Combined sampling (ablation)CRIR with PRCL · Virtual-TaobaoperformanceHelped
Use Constrained Mechanism instead of Auxiliary Mechanism (ablation)CRIR with PRCL · Virtual-TaobaoperformanceHurt
Update the encoding layer with both RL and PRCL gradients rather than PRCL gradients only (ablation)CRIR representation encoder · Virtual-Taobaoepisode rewardHurt

Surprising findings

Limitations

Experimental setup

Datasets: Virtual-Taobao MovieLens-1M

Benchmarks: Virtual-Taobao ML-1M-based simulator

Metrics: cumulative reward click-through rate (CTR)

Baselines: SAC CRR PPO DRR NICF

Builds on: DDPG Deep Interest Network Priority Experience Replay DRR InfoNCE

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