Research map / 3D vision / Human pose estimation
Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics
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Proposes a two-branch transformer framework using superquadrics as a template-free 3D object representation to jointly reconstruct hand-object poses and recognise verb-noun compositional actions from egocentric RGB video, evaluated on H2O and FPHA with new compositional splits.
Problem
Joint 3D hand-object pose estimation and egocentric action recognition struggle to generalise to unseen objects: bounding-box object representations are limited, object templates are needed at test time, and appearance bias hurts compositional generalisation to new verb-noun combinations.
Approach
Use superquadrics (11-parameter primitives) as an intermediate template-free 3D object representation, and a collaborative appearance/geometric two-branch transformer where verb and noun predictors use the geometry-aware verb token and appearance token, enabling compositional reasoning without branch stacking.
Key results
- On H2O official split, the method reaches 92.25% top-1 action accuracy versus 90.90% for H2OTR and 90.08% for MViTv2.
- On the harder H2O compositional split S2, the method reaches 69.93% accuracy, while MViTv2 drops by 37.76 points relative to the official split.
- On FPHA, the method achieves 98.74% top-1 accuracy, slightly above H2OTR's 98.4%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the collaborative learning framework with superquadrics | H2O official action recognition · H2O | top-1 accuracy: 90.90 -> 92.25 | Helped |
| add the collaborative learning framework with superquadrics | FPHA official action recognition · FPHA | top-1 accuracy: 98.4 -> 98.74 | Helped |
| add the collaborative learning framework with superquadrics | unseen-object action recognition · FPHA | top-1 accuracy (%): 76.44 -> 85.41 | Helped |
| add superquadrics (ablation) | HTT · H2O S1 | top-1 accuracy (%): 71.13 -> 73.25 | Helped |
| add superquadrics (ablation) | HTT · H2O S2 | top-1 accuracy (%): 59.88 -> 62.45 | Helped |
| add superquadrics (ablation) | Ours · H2O S1 | top-1 accuracy (%): 75.39 -> 80.59 | Helped |
| add superquadrics (ablation) | Ours · H2O S2 | top-1 accuracy (%): 65.16 -> 69.93 | Helped |
| add superquadrics (ablation) | Ours · H2O S1 | hand error (mm): 34.6 -> 31.8 | Helped |
| add superquadrics (ablation) | Ours · H2O S2 | hand error (mm): 37.7 -> 33.4 | Helped |
| remove the geometric branch (ablation) | collaborative learning framework · H2O | action accuracy | Hurt |
| remove inter-branch gradient flow (ablation) | two-branch collaborative framework · H2O | action accuracy | Hurt |
| remove either the verb or noun classifier (ablation) | collaborative learning framework · H2O | action accuracy | Hurt |
Surprising findings
- A pure appearance-based MViTv2 baseline performs comparably to state-of-the-art geometric and unified hand-object methods on the official splits.
- Removing gradient flow between the two branches yields the lowest two-branch performance, indicating unstable training without collaborative connections.
Limitations
- Relies on the expressiveness of superquadrics; non-convex objects such as cups, paper and clothes are hard to capture.
- Multi-superquadric recovery is needed for complex shapes, and superquadric quality depends on object template quality (broken meshes degrade fitting).
Experimental setup
Datasets: H2O FPHA ObMan ImageNet Kinetics-400 YCB ShapeNet
Benchmarks: H2O FPHA ObMan
Metrics: top-1 accuracy MEPE (mm) object Chamfer distance penetration depth intersection volume
Baselines: MViTv2 HTT H2OTR H+O C2D I3D SlowFast
Builds on: MANO HTT H2OTR MViTv2 EMS superquadric recovery
Closest papers by meaning
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.87)
- Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learning (ICLR 2025 · similarity 0.87)
- ComPose: When to Trust Hands for Object Pose Tracking (NeurIPS 2026 · similarity 0.86)
- MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation (NeurIPS 2025 · similarity 0.86)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.86)
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.86)
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