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GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models

ICLR 2026 · Vision-language and multimodal › Multimodal LLMs · approach: VLM capability analysis · 0 citations (OpenAlex)

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Proposes GPT4Scene, a vision-only visual prompting paradigm that adds a BEV image and spatial-temporal object markers to video frames so VLMs can understand indoor 3D scenes, and fine-tunes Qwen2-VL-7B on a 165K-annotation ScanAlign dataset to reach SOTA on 3D QA, dense captioning, and visual grounding.

Problem

VLMs have limited 3D spatial comprehension of indoor scenes from video; existing strong 3D understanding relies on point clouds or multi-view image features aligned to LLMs, which is complex. The paper asks whether pure visual inputs can suffice.

Approach

Reconstruct the scene from video into a point cloud, render a bird's-eye-view (BEV) image for global layout, and overlay consistent Spatial-Temporal Object (STO) markers on both BEV and video frames so each frame's local objects correspond to the global map; use this visual prompt zero-shot for closed VLMs and as fine-tuning data (ScanAlign) for open VLMs.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: ScanNet ScanQA SQA3D Scan2Cap ScanRefer Multi3DRef MVBench MMBench MMStar RealWorldQA Video-MME

Benchmarks: ScanQA SQA3D Scan2Cap ScanRefer Multi3DRef MVBench MMBench MMStar RealWorldQA Video-MME

Metrics: BLEU-4 ROUGE CIDEr METEOR EM-1 EM-R1 IoU@0.25 IoU@0.5 Acc@0.25 Acc@0.5

Baselines: Chat-Scene Robin3D LEO LL3DA 3D-VisTA M3DRef-CLIP Scene-LLM Qwen2-VL-7B InternVL2-8B MiniCPM-V-2.6-8B

Builds on: Chat-Scene Mask3D Qwen2-VL BundleFusion

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