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CharacterBench: Benchmarking Character Customization of Large Language Models

AAAI 2025 · Large language models › Language, safety and interpretability · approach: LLM unlearning and benchmarks · 1 citations (OpenAlex)

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Introduces CharacterBench, a large bilingual generative benchmark (22,859 human-annotated samples, 3,956 characters, 11 dimensions in 6 aspects) for LLM character customization, plus the CharacterJudge evaluator fine-tuned from Qwen2-7B-Chat.

Problem

Existing character-customization benchmarks cover few character categories and dimensions, and feature sparsity in open-ended responses makes generative evaluation ineffective and inefficient.

Approach

Classify evaluation dimensions as sparse or dense by whether character features reliably appear in each response; craft target-oriented queries (from profile/context fragments) for sparse dimensions and target-free queries for dense ones, then train a judge (CharacterJudge) on human scores to score responses cheaply and stably.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CharacterJudge instead of the strongest automatic-judge baselineCharacterJudge evaluation on CharacterBench · CharacterBench test, zh/enPearson correlation (%): 48/47 -> 68/64Helped
Add self-consistency (ablation)CharacterJudge · CharacterBench test, zh/enPearson correlation (%): 64/60 -> 68/64Helped
Add target-based prompting (ablation)CharacterJudge · CharacterBench test, zh/enPearson correlation (%): 51/48 -> 68/64Helped
Add both self-consistency and target-based prompting (ablation)CharacterJudge · CharacterBench test, zh/enPearson correlation (%): 47/45 -> 68/64Helped
Fine-tune on highest-scoring benchmark training samplesCharacterGLM-6B · Character customization, human pairwise evaluationImprove. (%): -0.3Hurt
Apply DPO using CharacterJudge-scored good-bad response pairsCharacterGLM-6B-SFT · Character customization, human pairwise evaluationImprove. (%): 7.9Helped
Apply DPO rather than SFT aloneCharacterGLM-6B · Character customization, human pairwise evaluationImprove. (%): 8.5Helped

Surprising findings

Limitations

Experimental setup

Datasets: CharacterEval test set human role-playing corpus human-prototype interaction corpus synthesized dialogues via prototype interaction

Benchmarks: CharacterBench

Metrics: Pearson correlation with human scores Spearman correlation Kendall correlation win/tie/lose rate average dimension score

Baselines: GPT-4 GPT-3.5-turbo GPT-4-1106 GLM-4 GPT-4o CharacterEval SocialBench CharacterGLM-6B

Builds on: CharacterEval SocialBench direct preference optimization self-consistency

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