Research map / Probabilistic and scientific modeling / Bayesian optimization
Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design
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Proposes GameOpt, which selects batches of points as Nash equilibria of a cooperative game over discrete variables with a UCB reward, making GP-based Bayesian optimization tractable on combinatorial protein design spaces.
Problem
Bayesian optimization over large combinatorial, unstructured spaces (e.g., protein sequences with 20^n variants) is intractable because maximizing the acquisition function requires exhaustive search.
Approach
Define a cooperative game where each discrete variable (protein site) is a player choosing among its values, with rewards given by the GP-UCB function; compute game equilibria (via iterative best response or Hedge) as candidate evaluation points, decoupling the combinatorial decision space, with a sample-complexity bound to approximate Nash equilibria of the true function.
Key results
- GameOpt with IBR and Hedge subroutines consistently discovers higher-fitness protein sequences faster than GP-UCB, IBR-Fitness, PR and Random across all four protein datasets.
- GameOpt reduces acquisition optimization cost from O(d^n) to O(nd) per the paper's analysis.
- Theorem: GameOpt returns an epsilon-approximate Nash equilibrium after T = Omega(beta_T gamma_T / epsilon^2) iterations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GameOpt-Ibr instead of IBR-Fitness, PR, GP-UCB, or Random | Protein design optimization · Halogenase | best-so-far log fitness | Helped |
| Use GameOpt instead of PR or GP-UCB | Protein design optimization · GB1(4) | best-so-far log fitness | Helped |
| Use GameOpt instead of IBR-Fitness | Protein design optimization · GB1(4) | sampled batch diversity | Helped |
| Use GameOpt-Ibr or GameOpt-Hedge instead of baselines | Protein design optimization · GFP, 6 and 8 players | best-so-far log fitness | Helped |
| Use GameOpt-Ibr or GameOpt-Hedge instead of baselines | Protein design optimization · GB1(55), 10 players | best-so-far log fitness | Helped |
| Use GameOpt-Ibr or GameOpt-Hedge instead of baselines | Protein design optimization · GB1(55), 55 players | best-so-far log fitness | Helped |
| Increase GP-UCB initial training set from 100 to 500 points (ablation) | GP-UCB · GB1(4) | best-so-far log fitness | Helped |
| Vary batch size across B={1,3,5,10,50} (ablation) | GameOpt variants · Protein design datasets | best-so-far protein fitness | No clear effect |
| Use expected improvement instead of UCB as the acquisition function (ablation) | GameOpt · Protein design experiments | performance across reported metrics | Helped |
| Use a structure-coupled RBF and subsequence string kernel instead of the standard RBF kernel (ablation) | GameOpt · Protein design experiments | convergence to high log fitness | Helped |
Surprising findings
- GP-UCB, which globally optimizes UCB where feasible, saturates when its initial GP is trained on only 100 points, while GameOpt remains robust.
- PR and Random perform poorly on Halogenase, and PR is not competitive even though it is the closest prior BO method.
Limitations
- GP-UCB achieves higher UCB values early on; GameOpt trades acquisition optimality for tractability.
- Experiments use an oracle MLP trained on non-exhaustive data as ground truth, and a batch size of 5 that the authors acknowledge is restrictive.
- Price of anarchy guarantees for unstructured domains are not established.
Experimental setup
Datasets: GB1(4) GB1(55) Halogenase GFP
Benchmarks: GB1(4) GB1(55) Halogenase GFP
Metrics: log fitness of best-so-far batch diversity (Hamming distance) fraction of global optima discovered
Baselines: GP-UCB IBR-Fitness PR Random DLS DLS_Best Naive LSBO-(L-BFGS-B) LADDER
Builds on: GP-UCB Hedge probabilistic reparameterization
Closest papers by meaning
- A survey and benchmark of high-dimensional Bayesian optimization of discrete sequences (NeurIPS 2024 · similarity 0.87)
- Improving protein optimization with smoothed fitness landscapes (ICLR 2024 · similarity 0.87)
- ProteinOPD: Towards Effective and Efficient Preference Alignment for Protein Design (NeurIPS 2026 · similarity 0.86)
- Tree Search-Based Evolutionary Bandits for Protein Sequence Optimization (AAAI 2024 · similarity 0.86)
- Bayesian Optimization of Functions over Node Subsets in Graphs (NeurIPS 2024 · similarity 0.86)
- Bayesian Optimization of Antibodies Informed by a Generative Model of Evolving Sequences (ICLR 2025 · similarity 0.85)
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