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Learning on One Mode: Addressing Multi-modality in Offline Reinforcement Learning
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Proposes LOM, which models the offline behaviour policy as a Gaussian mixture (MDN), selects the highest-value mode via a behavioural hyper Q-function, and runs advantage-weighted imitation on that single mode, reporting gains on D4RL and multi-modal FetchReach/Push/Pick tasks.
Problem
Offline RL datasets often contain multi-modal action distributions from several behaviour policies; unimodal policies average conflicting actions into suboptimal or invalid actions.
Approach
Instead of modelling the full multi-modal behaviour distribution with expressive generative models, fit a GMM via an MDN, use a hyper Q-function to score each Gaussian mode by expected return, pick the best mode per state, and perform exponentiated-advantage weighted imitation only on samples from that mode.
Key results
- LOM achieves the highest mean in 12 of 15 D4RL tasks, e.g., 100.8 on hopper-medium vs 89.0 for the next best (WCVAE).
- On extremely multi-modal Fetch tasks, LOM averages 47.2 on FetchReach vs 42.3 for WCGAN and 32.4 for AWAC.
- The paper reports an average improvement of 53% over baselines on the Fetch multi-modal tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Select and imitate the highest-reward Gaussian mode instead of imitating the full multi-modal behaviour distribution | LOM versus behaviour cloning, MDN, and AWAC · FetchReach, FetchPush, and FetchPickAndPlace | average score: 14.3_{\pm 3.4} -> 47.2_{\pm 3.1}; 11.8_{\pm 0.9} -> 44.3_{\pm 2.7}; 3.6_{\pm 0.8} -> 34.2_{\pm 3.6} | Helped |
| Vary the number of Gaussian mixture components M (ablation) | LOM · D4RL medium-replay | normalized score | Helped |
| Increase Gaussian mixture components beyond M = 10 (ablation) | LOM · D4RL full-replay | normalized score | No clear effect |
| Use too many Gaussian components, producing a very narrow selected mode (ablation) | LOM · FetchReach | action distribution coverage | Hurt |
| Use too few Gaussian components, producing broad modes (ablation) | LOM · FetchReach | action distribution fidelity | Hurt |
Surprising findings
- Removing the full-distribution modelling and imitating only a single selected mode outperforms modelling the entire multi-modal distribution with GAN/VAE weighted methods.
Limitations
- Number of mixture components M is a sensitive hyperparameter; too large yields overly narrow modes, too small yields OOD actions.
- Hyper Q-function Bellman target requires expectation over all hyper-actions, which may cause extrapolation errors.
- Identifying modes per state is computationally intensive when estimating M from data.
Experimental setup
Datasets: D4RL halfcheetah D4RL hopper D4RL walker2d FetchReach multi-modal dataset FetchPush multi-modal dataset FetchPickAndPlace multi-modal dataset
Benchmarks: D4RL halfcheetah D4RL hopper D4RL walker2d FetchReach FetchPush FetchPickAndPlace
Metrics: normalised score average score
Baselines: OneStep AWAC CQL TD3BC LAPO DMPO WCGAN WCVAE
Builds on: TD3+BC advantage-weighted regression mixture density network performance difference lemma
Closest papers by meaning
- MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations (ICML 2023 · similarity 0.90)
- Offline Actor-Critic Reinforcement Learning Scales to Large Models (ICML 2024 · similarity 0.88)
- Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data (AAAI 2025 · similarity 0.88)
- Dual RL: Unification and New Methods for Reinforcement and Imitation Learning (ICLR 2024 · similarity 0.88)
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning (NeurIPS 2024 · similarity 0.88)
- SEABO: A Simple Search-Based Method for Offline Imitation Learning (ICLR 2024 · similarity 0.88)
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