Research map / Multi-agent systems and games / Cooperative multi-agent RL
Near-Optimal Online Learning for Multi-Agent Submodular Coordination: Tight Approximation and Communication Efficiency
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Proposes MA-OSMA and MA-OSEA, projection-based and projection-free multi-agent online algorithms using a multi-linear extension surrogate gradient, achieving a (1-e^{-c})/c approximation with regret O(sqrt(C_T T/(1-beta))) over connected sparse networks, validated on simulated multi-target tracking.
Problem
Multi-agent online submodular maximization where agents have disjoint action sets, limited marginal-gain feedback, and must coordinate; prior OSG gives only 1/(1+c) approximation and requires a complete communication graph.
Approach
Apply multi-linear extension with a curvature-dependent surrogate gradient (weight e^{c(z-1)}) so stationary points give (1-e^{-c})/c approximation; run decentralized mirror ascent with consensus over a connected graph, and a projection-free entropic variant with uniform mixing for KL divergence.
Key results
- MA-OSMA and MA-OSEA achieve regret O(sqrt(C_T T/(1-beta))) against a (1-e^{-c})/c-approximation comparator, improving OSG's 1/(1+c) approximation.
- In simulated multi-target tracking with 20 agents and 30 targets, MA-OSMA and MA-OSEA have higher running average utility than OSG across target mixes (averaged over 5 runs).
- Random-graph (average degree 4) variants perform comparably to complete-graph variants.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the curvature-aware surrogate gradient instead of optimizing the original multilinear extension | stationary points of the multilinear extension · monotone submodular maximization | approximation ratio: \frac{1}{1+c} -> \frac{1-e^{-c}}{c} | Helped |
| replace OSG with MA-OSMA | MA-OSM · connected communication graph | approximation ratio: \Big(\frac{1}{1+\alpha(G)}\Big) -> \Big(\frac{1-e^{-c}}{c}\Big) | Helped |
| replace OSG with MA-OSMA | multi-target tracking · simulated scenarios with different target-type proportions | running average utility | Helped |
| replace OSG with MA-OSEA | multi-target tracking · simulated scenarios with different target-type proportions | average number of targets within 5 units | Helped |
| use MA-OSMA or MA-OSEA instead of OSG | multi-target tracking · simulated scenarios with different target-type proportions | average distance | Helped |
| use a random graph instead of a complete graph | MA-OSMA and MA-OSEA · multi-target tracking | running average utility | No clear effect |
Surprising findings
- Random sparse communication graphs perform comparably to complete graphs in the experiments.
Limitations
- Assumes a static, undirected network topology.
- Requires knowledge of the curvature c (algorithms depend on it).
- Experiments are limited to simulated multi-target tracking; no noisy marginal-gain evaluation.
Experimental setup
Datasets: simulated multi-target tracking scenarios
Benchmarks: simulated multi-target tracking
Metrics: average cumulative utility average number of targets within 5 units average distance of Top-5 nearest targets
Baselines: OSG
Builds on: OSG (online sequential greedy) online mirror ascent non-oblivious search continuous greedy
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