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HAMSTER: Hierarchical Action Models for Open-World Robot Manipulation
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Proposes HAMSTER, a hierarchical VLA where a VLM fine-tuned on off-domain data (RoboPoint, RLBench sim, Bridge/DROID) predicts 2D end-effector paths that condition a low-level 3D policy (RVT-2 or 3D Diffuser Actor).
Problem
Monolithic vision-language-action models need expensive on-robot data and generalize poorly across visual and semantic shifts; the paper asks how cheap off-domain data (sim, videos, other embodiments) can be used for robot manipulation generalization.
Approach
Fine-tune a VLM to output coarse 2D end-effector paths (with gripper open/close markers) from off-domain data, then draw these paths onto images to condition a small 3D low-level policy, so the VLM never needs in-domain action labels and the policy handles precise control.
Key results
- Averaged over seven generalization axes, HAMSTER improves success by about 20 points over OpenVLA (about 50% relative gain) in real-world tests.
- On novel camera views, HAMSTER+RVT2 (Concat) achieves 0.98 success vs 0.23 for OpenVLA; HAMSTER+RVT2 gets 0.73.
- In Colosseum simulation, HAMSTER+3D-DA outperforms vanilla 3D-DA by 31% on average over 5 seeds (avg 0.46 vs 0.35 across variations).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add HAMSTER 2D path guidance to 3D-DA | 3D-DA · Colosseum visual variations | Success: $0.35 \pm 0.04$ -> $\textbf{0.46} \pm 0.04 $ | Helped |
| Add HAMSTER path guidance to 3D-DA with 50% of demonstrations (ablation) | 3D-DA · Colosseum | Success: 0.18 $\pm$ 0.10 -> 0.36 $\pm$ 0.04 | Helped |
| Add HAMSTER path guidance to 3D-DA | 3D-DA · Colosseum | Success: 0.18 $\pm$ 0.10 -> \textbf{0.43 $\pm$ 0.05} | Helped |
| Concatenate the path in a separate RGB input instead of overlaying it (ablation) | HAMSTER+RVT2 · Real-world novel camera | Success: 0.73 -> \textbf{0.98} | Helped |
| Concatenate the path in a separate RGB input instead of overlaying it (ablation) | HAMSTER+RVT2 · Real-world novel camera | Complete: 0.40 -> \textbf{0.90} | Helped |
| Fine-tune the VLM with RLBench simulation path sketches (ablation) | HAMSTER VILA path predictor · Real-world VLM path ranking, all data | Average rank: 2.13 -> \textbf{1.40} | Helped |
| Fine-tune VILA on cross-domain data rather than use zero-shot GPT-4o path generation | HAMSTER VILA path predictor · Real-world VLM path ranking, all data | Average rank: 3.47 -> \textbf{1.40} | Helped |
| Fine-tune VILA on cross-domain data rather than use GPT-4o with Code-as-Policies | HAMSTER VILA path predictor · Real-world VLM path ranking, all data | Average rank: 3.41 -> \textbf{1.40} | Helped |
| Fine-tune VILA for HAMSTER on the reported training mixture | VILA1.5-13B · VQA-v2, GQA, VizWiz, MME, MMBench, MMBench-Chinese, LLaVA-Bench, MM-Vet | Score: 82.8 -> \textbf{82.9}; 64.3 -> \textbf{64.9}; 62.6 -> \textbf{63.4}; 1569.6 -> \textbf{1588.4}; 74.9 -> \textbf{75.3}; 6 | Helped |
| Fine-tune VILA for HAMSTER on the reported training mixture | VILA1.5-13B · ScienceQA-IMG, TextVQA, POPE, SEED-Bench, SEED-Bench (Image), MMMU-val | Score: 80.1 -> 78.0; 65.0 -> 61.4; 86.3 -> 85.8; 65.1 -> 64.2; 72.6 -> 71.9; 37.9 -> 37.8 | Hurt |
| Fine-tune OpenVLA on RLBench before fine-tuning on real-world tasks (ablation) | OpenVLA · Real-world pick-and-place, 6 Basic tasks | Success score: 0.58 -> 0.54 | No clear effect |
| Add HAMSTER hierarchical path guidance | RVT-2 · Real-world tabletop manipulation across generalization axes | Success rate: 20% improvement; 50% relative gain | Helped |
Surprising findings
- Fine-tuning OpenVLA on the RLBench simulation data gave little benefit in the real world (0.54 vs 0.58 success), suggesting monolithic VLAs cannot easily exploit off-domain sim data.
- Concatenating the path as a separate image channel worked better than overlaying it on RGB for RVT-2, which the authors attribute to reprojection fragmenting the drawn path.
Limitations
- Paths are 2D only, so the VLM has no native 3D spatial understanding.
- The 2D path interface is bandwidth-limited and cannot express force or rotation.
- Real-world evaluation uses a single Franka setup with a limited number of tasks and human-assigned partial-credit scores.
Experimental setup
Datasets: RoboPoint RLBench Bridge DROID VQA dataset (LLaVA-style, 660k) Colosseum
Benchmarks: Real-world Franka tabletop tasks (222 evaluations, 74 tasks) Colosseum RLBench VQA-v2 GQA VizWiz ScienceQA-IMG TextVQA POPE MME MMBench MMBench-Chinese
Metrics: success score (partial points per sub-action) success rate complete executions human ranking
Baselines: OpenVLA RVT-2 3D Diffuser Actor RT-Trajectory GPT-4o
Builds on: RT-Trajectory VILA-1.5 RVT-2 3D Diffuser Actor OpenVLA
Closest papers by meaning
- VLA-REPLICA: A Low-Cost, Reproducible Benchmark for Real-World Evaluation of Vision-Language-Action Models (NeurIPS 2026 · similarity 0.90)
- CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models (CVPR 2025 · similarity 0.90)
- BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models (NeurIPS 2025 · similarity 0.90)
- DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge (NeurIPS 2025 · similarity 0.90)
- ActionUNet: Improving Robustness of VLA Models with Efficient Multi-scale Fine-tuning (NeurIPS 2026 · similarity 0.90)
- Beyond World-Frame Action Heads: Motion-Centric Action Frames for Vision-Language-Action Models (NeurIPS 2026 · similarity 0.90)
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