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PvNeXt: Rethinking Network Design and Temporal Motion for Point Cloud Video Recognition

ICLR 2025 · Point clouds › Point cloud classification · approach: Scene flow and dynamic point clouds · 0 citations (OpenAlex)

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Proposes PvNeXt, a point cloud video recognition network that replaces dense iterative temporal querying with a Motion Imitator and a Single-Step Motion Encoder that synthesizes virtual frames for one-shot per-frame queries.

Problem

Point cloud video recognition methods rely on iterative temporal looping and dense neighbor queries across frames, which incur heavy computation and memory costs.

Approach

Learn anchor-wise cross-frame motion, use it to synthesize virtual frames, and let each frame perform a single query against its virtual frame, replacing frame-by-frame looping and dense querying with one-shot queries.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PvNeXt instead of PST-TransformerMSR-Action3D, 16-frame · MSR-Action3Daccuracy (%): 91.98 -> 93.93Helped
Replace PST-Transformer with PvNeXtMSR-Action3D, 16-frame · MSR-Action3Dinference speed (samples/s): 75.33 -> 1735.45Helped
Use PvNeXt instead of PST-TransformerNTU-RGBD cross-subject · NTU-RGBDaccuracy (%): 91.0 -> 89.2Hurt
Add the PvNeXt one-step query branchPST-Transformer · NTU-RGBDaccuracy (%): 91.0 -> 91.4Helped
Use PvNeXt instead of PPTrHOI4D action segmentation, 150-frame · HOI4Daccuracy: 77.4 -> 78.5Helped
Remove the Motion Imitator while retaining feature encoding (ablation)PvNeXt · MSR-Action3D, 16-frameaccuracy (%): 93.93% -> 86.86%Hurt
Reverse the movement trajectories (ablation)PvNeXt · MSR-Action3D, 16-frameaccuracy (%): 93.93% -> 92.25%Hurt
Increase Motion Imitator neighbors from 3 to 7 (ablation)PvNeXt · MSR-Action3D, 16-frameaccuracy (%): 1.00% lower; 92.93% with 7 neighborsHurt
Add dense querying for 4-frame input (ablation)PvNeXt · MSR-Action3D, 4-frameaccuracyHelped
Use the learned Motion Imitator rather than nearest-neighbor samplingPvNeXt Motion Imitator · MSR-Action3D motion predictionChamfer Distance: 5.23e-3 -> 1.35e-3Helped
Use PvNeXt instead of PST-Transformer under occlusionMSR-Action3D occlusion setting · MSR-Action3D, occlusionaccuracy_occ: 86.53 -> 88.22Helped

Surprising findings

Limitations

Experimental setup

Datasets: MSR-Action3D NTU-RGBD HOI4D

Benchmarks: MSR-Action3D NTU-RGBD HOI4D

Metrics: accuracy FLOPs parameters memory training speed inference speed chamfer distance edit score F1@10 F1@25

Baselines: MeteorNet PSTNet P4Transformer PSTNet++ PST-Transformer Kinet PPTr LeaF 3DInAction MAMBA4D PointCMP PointCPSC

Builds on: PSTNet PointNet++ PST-Transformer PointNeXt

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