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Contrastive Learning from Synthetic Audio Doppelgängers

ICLR 2025 · Label-efficient and robust learning › Self-supervised and contrastive · approach: Inductive bias and minimal representations · 0 citations (OpenAlex)

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Trains audio contrastive encoders (ResNet18) on randomly sampled and perturbed synthesizer parameters ("audio doppelgängers") instead of real recordings, matching or beating VGGSound-trained models on 8 HEAR/ARCH tasks.

Problem

Learning robust general audio representations usually requires large real-world recording datasets, and standard audio augmentations only approximate real variation in sounds.

Approach

Generate positive pairs by sampling random synthesizer parameter vectors and adding Gaussian perturbations scaled by a single factor delta, so positives differ causally in timbre, pitch, and envelopes; train with alignment and uniformity losses on the fly without storing data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · ESC-50score: 52.95 -> 58.90Helped
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · UrbanSound8Kscore: 63.82 -> 66.71Helped
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · VIVAEscore: 38.12 -> 39.45Helped
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · NSynth Pitch 5hscore: 14.20 -> 44.40Helped
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · CREMA-Dscore: 50.03 -> 48.43Hurt
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · FSD50kscore: 24.02 -> 24.12No clear effect
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · Vocal Imitationscore: 3.43 -> 9.15Helped
Train on synthetic audio doppelgängers instead of VGGSound with temporal jitterResNet18 audio representation learner · LibriCountscore: 69.77 -> 58.60Hurt
Set the perturbation factor to δ=0.25 rather than δ=0.01, 0.05, 0.10, or 0.50 (ablation)Voice-trained ResNet18 · ESC-50score: 47.55; 47.90; 48.40; 58.90; 41.85Helped
Add effect-chain augmentations to Voice audio doppelgängers (ablation)Voice-trained ResNet18 · VIVAEscore: 39.45 -> 34.81Hurt
Add effect-chain augmentations to Voice audio doppelgängers (ablation)Voice-trained ResNet18 · NSynth Pitch 5hscore: 32.20 -> 44.40Helped
Add effect-chain augmentations to Voice audio doppelgängers (ablation)Voice-trained ResNet18 · CREMA-Dscore: 48.24 -> 46.17Hurt

Surprising findings

Limitations

Experimental setup

Datasets: VGGSound synthetic audio from SynthAX Voice, VoiceFM, ParametricSynth synthesizers ESC-50 UrbanSound8K VIVAE NSynth CREMA-D FSD50k Vocal Imitations LibriCount

Benchmarks: ESC-50 UrbanSound8K VIVAE NSynth Pitch 5h CREMA-D FSD50k Vocal Imitations LibriCount

Metrics: accuracy FAD cosine similarity alignment and uniformity losses

Baselines: VGGSound SSL with augmentations VGGSound SSL with temporal jitter Random initialization MS-CLAP GURA VGGSound supervised ResNet18 HEAR leaderboard top models

Builds on: SynthAX alignment and uniformity objective SpecAugment VGGish

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