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Multi-level Certified Defense Against Poisoning Attacks in Offline Reinforcement Learning
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Proposes MuCD, a differential-privacy-based randomized offline RL training plus certification method giving action-level and policy-level poisoning robustness guarantees for discrete and continuous, stochastic and deterministic settings.
Problem
Certifying robustness of offline RL policies against trajectory- and transition-level data poisoning, in general (continuous/stochastic) settings where prior certified methods like COPA do not apply.
Approach
Use DP-based randomized training (Sampled Gaussian Mechanism for transition-level, DP-FedAvg for trajectory-level) with policy instances, then derive per-state action certificates via inferred-score outcome guarantees and lower bounds on expected cumulative reward via expected-outcome lemma and DKW inequality.
Key results
- Policy-level certification keeps performance drop under 50% with up to 7.17% of trajectories poisoned on Freeway, versus 0.008% for COPA.
- Action-level max certified radius is about 5x larger than COPA (e.g., Freeway DQN trajectory-level max radius 37-136 vs COPA 13).
- On Half Cheetah with RDP sigma=2.0, empirical attacks leave estimated expected cumulative reward (about 61-80) well above the certified lower bound (23-49) at 10-20% poisoning.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase RDP training noise | DQN and C51 in Freeway and Breakout · Freeway and Breakout | action-level certified poisoning radius | Helped |
| Increase RDP training noise | DQN and C51 · Freeway and Breakout | average cumulative reward: Freeway DQN: 20.1 -> 16.0; C51: 21.3 -> 15.1; Breakout DQN: 385.4 -> 268.4; C51: 389.3 -> 102.7 | Hurt |
| Use RDP rather than ADP certification | Proposed certified defense · Atari games | policy-level robustness certification | Helped |
| Use DQN rather than C51 | Proposed certified defense · Freeway | action-level certification | Helped |
| Use DQN rather than C51 | Proposed certified defense · Breakout | action-level certification | No clear effect |
| Use proposed RDP certification rather than COPA | DQN and C51 · Freeway and Breakout, trajectory poisoning | action-level mean radius: Freeway DQN: 10.1 -> 102.4; C51: 9.7 -> 49.7; Breakout DQN: 6.6 -> 16.9; C51: 6.3 -> 21.7 | Helped |
| Use proposed defense rather than COPA | Offline RL policy · Freeway | poisoned training trajectories tolerated while certifying less than a 50% perfor: 0.008% -> 7.17% | Helped |
| Use proposed defense rather than COPA | Offline RL policy · Breakout | poisoned training trajectories tolerated while certifying less than a 50% perfor: 0.0075% -> 2.05% | Helped |
| Use transition-level rather than trajectory-level certification | Proposed policy-level certification · Offline RL | tolerable poisoning size at the same policy certification: about 10 times larger | Helped |
| Use randomized DP training with increasing noise | IQL · Half Cheetah | average cumulative reward: 96.47 -> 90.5 -> 87.0 -> 83.4 | Hurt |
Surprising findings
- DQN gives consistently higher certifications than C51 on Freeway, while matching performance on Breakout.
- Transition-level certification tolerates about 10 times more poisoned points than trajectory-level for the same policy bound, yet total transitions altered at trajectory level can be higher.
Limitations
- Uniform noise across training may limit certified radii; more adaptive noise is left for future work.
- Certified bounds are conservative relative to empirical attack performance.
- Trajectory-level and transition-level DP training are separate algorithms; no unified method yet.
Experimental setup
Datasets: D4RL Farama Gymnasium Atari Freeway Atari Breakout MuJoCo Half Cheetah
Benchmarks: Freeway Breakout Half Cheetah
Metrics: certified lower bound on expected cumulative reward action-level max and mean certified radius stability ratio average cumulative reward
Baselines: COPA DQN C51 IQL
Builds on: COPA Deep Partition Aggregation Sampled Gaussian Mechanism DP-FedAvg Rényi differential privacy
Closest papers by meaning
- Optimal Attack and Defense for Reinforcement Learning (AAAI 2024 · similarity 0.88)
- Towards Robust Offline Reinforcement Learning under Diverse Data Corruption (ICLR 2024 · similarity 0.87)
- Data Poisoning to Fake a Nash Equilibria for Markov Games (AAAI 2024 · similarity 0.87)
- Online Optimization for Offline Safe Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Offline Safe Reinforcement Learning Using Trajectory Classification (AAAI 2025 · similarity 0.87)
- Beyond Worst-case Attacks: Robust RL with Adaptive Defense via Non-dominated Policies (ICLR 2024 · similarity 0.86)
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