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GROOT-2: Weakly Supervised Multimodal Instruction Following Agents
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Proposes GROOT-2, a weakly supervised latent-variable instruction-following policy trained on mostly unlabeled demonstrations plus a small labeled subset, evaluated on Atari, Minecraft, Language Table and Simpler Env.
Problem
Instruction-following policies need costly multimodal labels at scale, while label-free latent-variable models (VAE-style) suffer from latent space ambiguity (mechanical imitation vs posterior collapse) that misaligns the latent with human intent.
Approach
Train a shared latent space with constrained self-imitation (KL-regularized ELBO-style objective) on unlabeled demonstrations, and align it with human intention using a small set of multimodal labels (text or episode returns) via a closed-form MLE term that makes label-conditioned latents likely under the video-conditioned posterior.
Key results
- On Minecraft (100 tasks), GROOT-2 visual reaches 37% on Combat vs 18% for GROOT-1 and 48% on Hunt vs 28%.
- On Language Table, GROOT-2 (100% labels) achieves 84% overall success with language vs 78% for LAVA and 74% for RT-1.
- On Simpler Env, GROOT-2 (100%) language reaches 42% average on Pick Coke Can and 31% on Open/Close Drawer, comparable to RT-1-X (49%, 29%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add human intention alignment loss L_lab (ablation) | GROOT-2 · Language Table video instructions | success rate: 10±2 -> 76±7 | Helped |
| add constrained self-imitating loss L_dem (ablation) | GROOT-2 · Language Table language instructions | success rate: 12±3 -> 82±8 | Helped |
| increase labeled trajectory proportion from 50% to 100% (ablation) | GROOT-2 · Language Table overall | success rate: 82±8 -> 84±6 | Helped |
| increase labeled trajectory proportion from 0%-25% to 50%-80% (ablation) | GROOT-2 · Language Table | success rate: 10% to 65%; 82% to 83% | Helped |
| increase unlabeled trajectory data from 0% to 100% (ablation) | GROOT-2 · Minecraft Climb Mountain | human-normalized task score: 5× | Helped |
| initialize vision and language backbones with CLIP instead of random weights (ablation) | GROOT-2 · Language Table | success rate: 76±10 -> 82±8 | Helped |
| use ImageNet rather than random initialization for ViT (ablation) | GROOT-2 · Language Table | success rate: 76±10 -> 80±11 | Helped |
| use BERT rather than random initialization for BERT (ablation) | GROOT-2 · Language Table | success rate: 79±12 -> 81±8 | Helped |
| use language rather than visual instructions | GROOT-2 (50% labels) · Language Table overall | success rate: 76±7 -> 82±8 | Helped |
| use language rather than visual instructions | GROOT-2 (100% labels) · Language Table overall | success rate: 78±8 -> 84±6 | Helped |
| use GROOT-2 visual instructions instead of GROOT-1 visual instructions | Minecraft · all task categories | success rate | Helped |
| add labeled return trajectories to self-supervised training | GROOT · Atari video-instruction following | instruction-following performance | Helped |
Surprising findings
- Removing the label alignment loss yields 10% success with visual prompts, with the agent mechanically mimicking arm trajectories and ignoring object colors and shapes.
- GROOT-1 on Language Table reaches only 8% overall, showing that self-supervised reference-video following fails to capture human intent.
Limitations
- Relies on trajectory data with action labels, so it cannot use action-free video data.
- Video instructions underperform text instructions by about 6% on Language Table, partly due to reference video ambiguity.
Experimental setup
Datasets: MineRL contractor dataset Language Table oracle sim datasets OpenX d4rl-atari (DQN replay) Atari 2600 (ALE)
Benchmarks: Minecraft SkillForge (100 tasks, 8 families) Language Table Simpler Env Atari (4 games and 35 games) Minecraft 5-task unlabeled-scaling set
Metrics: success rate human-normalized task score success rate within 200 steps
Baselines: VPT STEVE-1 GROOT-1 BC-Zero LAVA RT-1 RT-1-X Octo-base GROOT (ssl)
Builds on: GROOT-1 VPT STEVE-1 Transformer-XL CLIP
Closest papers by meaning
- Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning (ICML 2024 · similarity 0.87)
- From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons (CVPR 2025 · similarity 0.87)
- Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents (NeurIPS 2026 · similarity 0.86)
- VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought (NeurIPS 2024 · similarity 0.86)
- DeepEyesV2: Toward Agentic Multimodal Model (ICLR 2026 · similarity 0.86)
- Multimodal Policy Internalization for Conversational Agents (ICLR 2026 · similarity 0.86)
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