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BaB-ND: Long-Horizon Motion Planning with Branch-and-Bound and Neural Dynamics

ICLR 2025 · Video › Video segmentation and tracking · approach: Physics-inspired motion prediction · 0 citations (OpenAlex)

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Proposes BaB-ND, a GPU-accelerated branch-and-bound planner that optimizes action sequences over learned neural dynamics models using specialized branching, CROWN-based bounding adapted for planning, and CEM-based searching.

Problem

Long-horizon motion planning for contact-rich manipulation over non-linear learned neural dynamics models; sampling and gradient methods get stuck in sub-optima and MIP does not scale to large networks.

Approach

Adapt neural-network-verification branch-and-bound (CROWN bounding, alpha-CROWN style) for planning rather than verification: branch with heuristics that favor finding good feasible solutions, use early-stopped bound propagation with empirical intermediate bounds from sampling, and interleave CEM search in each subdomain.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use BaB-ND instead of GD, MPPI, or CEMlong-horizon planning on the synthetic function · Synthetic function, input dimensions up to d=100best objectiveHelped
Use BaB-ND instead of sampling-based baselinesPushing with Obstacles and Object Merging · Pushing with Obstacles and Object Mergingopen-loop objectiveHelped
Use BaB-ND instead of MPPI or CEMrope-routing planning · Rope Routingopen-loop objectiveNo clear effect
Use BaB-ND instead of CEMobject-sorting planning · Object Sortingopen-loop objectiveHelped
Use BaB-ND instead of MPPIobject-sorting planning · Object Sortingopen-loop objectiveHelped
Scale BaB-ND to larger models and longer horizonsPushing with Obstacles planning · Pushing with Obstacles, H=20scalability: over 500K parametersHelped
Use MIP for the tested model-size and planning-horizon settingsPushing with Obstacles planning · Pushing with Obstacles, varying model sizes and horizonssolutions found within 300 seconds: 6 optimal solutions, 3 sub-optimal solutions, and fails to find any solution for the remaining within 300 secondsHurt

Surprising findings

Limitations

Experimental setup

Datasets: robot interaction data from simulation and real-world pushing, merging, rope routing, and sorting tasks

Benchmarks: synthetic non-convex function (up to d=100) pushing with obstacles object merging rope routing object sorting

Metrics: best objective (open-loop) final step cost (closed-loop) success rate runtime

Baselines: GD MPPI CEM MIP

Builds on: CROWN alpha-CROWN CEM MIP-based planning with ReLU dynamics

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