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Consistent Flow Distillation for Text-to-3D Generation

ICLR 2025 · 3D vision › 3D generation · approach: Score distillation for text-to-3D · 0 citations (OpenAlex)

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Proposes Consistent Flow Distillation (CFD), which distills 2D diffusion clean-flow ODE/SDE gradients into 3D representations using multi-view consistent Gaussian noise computed via a Noise Transport Equation warp.

Problem

Score Distillation Sampling for text-to-3D generation has maximum-likelihood-seeking behavior that degrades visual quality and diversity; existing fixes such as VSD are slow and SDS-style noise is view-independent.

Approach

Reformulate the image PF-ODE/SDE into a clean variable free of Gaussian noise, so rendered views can be used directly, and make the injected noise multi-view consistent on the object surface via a Noise Transport Equation-based warp from query views to a shared reference space.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace independently sampled noise with multi-view consistent Gaussian noise aligned to the object surfaceCFD text-to-3D generation · Text-to-3D evaluation3D-FID: 83.02 -> 78.13Helped
replace independently sampled noise with multi-view consistent Gaussian noise aligned to the object surfaceCFD text-to-3D generation · Text-to-3D evaluation3D-CLIP: 35.10$\pm$0.20 -> 35.16$\pm$0.23Helped
use gamma=0.0001 instead of gamma=0.0 (ablation)CFD · 3D generation, gamma ablation3D-IS: 2.24$\pm$0.12 -> 2.60$\pm$0.21Helped
increase noise injection rate from gamma=0.0001 to gamma=0.001 (ablation)CFD · 3D generation, gamma ablation3D-IS: 2.60$\pm$0.21 -> 2.47$\pm$0.39Hurt
increase noise injection rate from gamma=0.0001 to gamma=0.01 (ablation)CFD · 3D generation, gamma ablation3D-IS: 2.60$\pm$0.21 -> 2.08$\pm$0.04Hurt
increase noise injection rate from gamma=0.0001 to gamma=1.0 (ablation)CFD · 3D generation, gamma ablation3D-IS: 2.60$\pm$0.21 -> 1.77$\pm$0.13Hurt
use original noisy PF-ODE variable directly rather than the clean variable (ablation)CFD text-to-3D generation · Qualitative flow-space ablationtraining stabilityHurt
replace Noise Transport Equation noise with bilinear-interpolated noise (ablation)CFD text-to-3D generation · Qualitative noise-design ablationvisual qualityHurt
replace surface-aligned consistent noise with random noise as in SDS (ablation)CFD text-to-3D generation · Qualitative noise-design ablationvisual qualityHurt
distill only MVDream rather than using the two-stage MVDream then Stable Diffusion pipeline (ablation)CFD complex-prompt pipeline · Complex-prompt 3D generationvisual qualityHurt
use the two-stage pipeline, initializing shape with MVDream and refining with Stable Diffusion v2.1 (ablation)CFD complex-prompt pipeline · Complex-prompt 3D generationmulti-face issuesHelped
add negative prompts (ablation)CFD text-to-3D generation · 3D generation at small timestepssample color and styleHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: 3D-FID 3D-CLIP 3D-IS Aesthetics Score PickScore

Metrics: FID CLIP score Inception Score win rate gradient variance

Baselines: SDS VSD ISM FSD DreamFusion ProlificDreamer HiFA LucidDreamer

Builds on: DreamFusion ProlificDreamer Integral Noise Noise Transport Equation EDM

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