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Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 1 citations (OpenAlex)

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Introduces Robust-Gymnasium, a modular benchmark with over 60 task environments and disruptors over observations, rewards, actions, and environment dynamics, and benchmarks standard, robust, safe, and multi-agent RL algorithms on it.

Problem

Robust RL methods are typically evaluated on one-off environments and target a single type of disruption; there is no standardized benchmark covering disruptions across all stages of agent-environment interaction.

Approach

A unified modular framework (Disrupted-MDP) with observation, action, and environment disruptors operating in four modes (random, adversarial, internal dynamic shift, external disturbance) at configurable frequencies, applied across many task bases including Gymnasium, Robosuite, Fetch, and MAMuJoCo; also includes an LLM-based adversarial state perturbation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase random observation-state or action disturbancePPO and SAC · HalfCheetah-v4episode rewardHurt
Apply disturbances only during testing rather than during trainingPPO and SAC · HalfCheetah-v4episode rewardHurt
Add random reward disturbance during training, then evaluate without attackPPO · HalfCheetah-v4reward performanceHelped
Apply a disturbance attackSAC · HalfCheetah-v4performanceHurt
Apply internal dynamic shifts to gravity and windOMPO · Ant-v5performanceHurt
Apply internal dynamic shifts to robot shapeOMPO · Hopper-v5performanceHurt
Use RSC instead of ATLA or DBC under external semantic disturbanceRobosuite DoorCausal and LiftCausal · DoorCausal-v1 and LiftCausal-v1rewardHelped
Add action or observed-cost disturbance during trainingPCRPO · Walker2dperformanceHelped
Add action or observed-cost disturbance during trainingCRPO · Walker2dperformanceHurt
Apply state, action, or reward disruption to all agentsMAPPO and IPPO · MA-HalfCheetah-v4performanceHurt
Use partial rather than full state, action, or reward attacksMAPPO · MA-HalfCheetah-2x3performanceHelped
Use LLM-based state attacks instead of uniform noisePPO · Ant-v4performanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Gymnasium-MuJoCo Gymnasium-Box2D Robosuite Fetch Franka Kitchen Dexterous Hand Adroit HumanoidBench Safety MuJoCo MAMuJoCo

Benchmarks: HalfCheetah-v4 Ant-v5 Hopper-v5 Ant-v4 Walker2d DoorCausal-v1 LiftCausal-v1 MA-HalfCheetah-v4

Metrics: episode reward safety cost

Baselines: PPO SAC OMPO RSC ATLA DBC PCRPO CRPO MAPPO IPPO

Builds on: Gymnasium Robosuite OMPO RARL CRPO

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