Research map / Multi-agent systems and games / LLM agents
Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning
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Proposes SPORT, an annotation-free self-exploration framework in which a VLM tool-using agent synthesizes multimodal tasks, alternately samples and AI-verifies steps, and is refined with step-wise DPO.
Problem
Training multimodal tool-using agents usually requires costly human-annotated answers and tool trajectories, which are hard to obtain for complex multimodal tasks and may generalize poorly.
Approach
Alternate step sampling (n candidate thought+code actions executed per step) with an LLM/VLM step verifier that picks the best action, yielding step-level preference pairs without ground truth; then update the controller with DPO iteratively starting from an SFT (MAT) model.
Key results
- On GTA, SPORT agent reaches 60.26% AnsAcc vs 53.85% for MAT-SFT controller (Qwen2-VL-7B), with ToolAcc 72.41% and CodeExec 91.87%.
- On GAIA validation, SPORT agent reaches 20.61% AnsAcc vs 16.97% for MAT-Qwen2-VL-7B and 9.70% for HF Agent with Qwen2-VL-7B.
- Human study reports 82% agreement between verifier and human step preferences; applying SPORT directly to Qwen2-VL-7B raises GTA AnsAcc from 42.31% to 55.13%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| apply SPORT preference tuning after MAT SFT (ablation) | MAT-Qwen2-VL-7B · GTA | AnsAcc: 53.85 -> 60.26; +5.13% over MAT alone | Helped |
| apply SPORT preference tuning after MAT SFT (ablation) | MAT-Qwen2-VL-7B · GTA | ToolAcc: +5.11 | Helped |
| apply SPORT preference tuning after MAT SFT (ablation) | MAT-Qwen2-VL-7B · GTA | CodeExec: +5.97 | Helped |
| apply DPO to static MM-Traj preference data (ablation) | MAT-SFT · GTA | AnsAcc: +1.28 | Helped |
| set iteration step size d to 500 rather than d=200 or d=1000 (ablation) | SPORT · GTA | AnsAcc: 56.41 -> 57.69; 57.69 -> 57.05 | Mixed |
| reduce in-context examples from 20 to 5 and task seeds from 425 to 100 (ablation) | SPORT · GTA | AnsAcc: 60.26 -> 58.33 | Hurt |
| apply SPORT directly to the untuned base model (ablation) | Qwen2-VL-7B · GTA | AnsAcc: 42.31% to 55.13% (+12.82%) | Helped |
| use online self-exploration and step-wise preference tuning instead of the SFT agent | MAT-Qwen2-VL-7B · GAIA | AnsAcc: 16.97 -> 20.61 | Helped |
| use online self-exploration and step-wise preference tuning instead of the SFT agent | MAT-Qwen2-VL-7B · GTA | AnsAcc: 53.85 -> 60.26 | Helped |
Surprising findings
- Naively applying DPO on static MM-Traj GPT-4o data gives only modest gains (MAT-SFT-DPO 55.13% AnsAcc), far below SPORT's online self-exploration.
- Reported compute savings: SPORT total 36.56h vs MAT 173.75h, with about 33% lower GPU-hour cost.
Limitations
- Verifier relies on human-designed rules and prompts, generalizing poorly to outliers.
- Gap to closed-source GPT-4-based agents on GAIA remains, attributed to model size and data.
- No theoretical guarantee for the verifier.
Experimental setup
Datasets: MAT seed queries and SFT trajectories (20K) MM-Traj GTA GAIA
Benchmarks: GTA GAIA
Metrics: AnsAcc ToolAcc CodeExec GAIA Level 1/2/3 AnsAcc BLEU human ratings
Baselines: MAT-Qwen2-VL-7B MAT-MiniCPM-V-8.5B HF Agent Lego Agent Warm-up Act Agent MAT-SFT-DPO
Builds on: ReAct DPO MAT LoRA STEP-DPO
Closest papers by meaning
- DeepEyesV2: Toward Agentic Multimodal Model (ICLR 2026 · similarity 0.87)
- Multi-modal Agent Tuning: Building a VLM-Driven Agent for Efficient Tool Usage (ICLR 2025 · similarity 0.87)
- ToolSearcher: Optimizing Tool Selection at Scale via Reinforcement Learning (NeurIPS 2026 · similarity 0.86)
- EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents (NeurIPS 2026 · similarity 0.86)
- AgentBrew: Offline Tool-Use Agent Learning from Raw Real-World Trajectories (NeurIPS 2026 · similarity 0.86)
- Scaling Autonomous Agents via Automatic Reward Modeling And Planning (ICLR 2025 · similarity 0.86)
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