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Scaling Laws For Scalable Oversight

NeurIPS 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 3 citations (OpenAlex)

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Models oversight as a game between capability-mismatched Houdini and Guard players, fits piecewise-linear (double-ReLU) domain-vs-general Elo scaling across Nim, Mafia, Debate, Backdoor Code and Wargames, and derives optimal numbers of nested scalable oversight steps.

Problem

How scalable oversight performance scales with the general capability gap between the overseer (Guard) and the overseen system (Houdini), and how many nested oversight steps are optimal.

Approach

Oversight games get domain-specific Elo scores that are a piecewise-linear (double-ReLU) function of general Elo, with plateaus for task incompetence and saturation; the resulting win-probability model is used to compute the optimal number of Nested Scalable Oversight steps.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use multiple oversight steps instead of a single stepNested Scalable Oversight · Theoretical oversight gamesoversight success probabilityHelped
Increase the general Elo gapNested Scalable Oversight · Mafia, Debate, Backdoor Code, and Wargamesoversight success probabilityHurt
Increase Houdini capability relative to Guard capabilitySingle-step oversight games · Backdoor Codedomain EloMixed
Increase general intelligenceDebate judges (Guards) · TruthfulQAdomain EloHelped
Increase general intelligenceDebaters (Houdinis) · TruthfulQAdomain EloNo clear effect
Increase general intelligenceModels generating backdoors (Houdinis) · Backdoor Codeviable backdoor generationHelped
Increase Houdini general intelligence, conditional on a viable backdoorBackdoor Code · Backdoor Codebackdoor success against Guard detectionNo clear effect
Modify the Wargames setup by limiting it to five actions and instructing the Narrator to be strictWargames · WargamesHoudini Elo scalingNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: TruthfulQA BoolQ QuaLITY PrOntoQA APPS

Benchmarks: Mafia Debate Backdoor Code Wargames Counting-to-21

Metrics: Elo rating win rate log odds optimal number of oversight steps success probability

Baselines: Gemini-2.0-flash-001 GPT-4o Claude 3.5 Haiku

Builds on: Elo rating system Chatbot Arena AI safety via debate Akaike Information Criterion

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