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Plasticity as the Mirror of Empowerment

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Theory-of-mind social reasoning · 0 citations (OpenAlex)

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Defines agent plasticity as generalized directed information from observations to actions over arbitrary intervals, shows it mirrors empowerment, and proves a tight plasticity-empowerment tradeoff bound.

Problem

Plasticity (how much an agent's behavior can be influenced by what it observes) has been studied in neuroscience, biology, and ML but lacks a universal, agent-centric information-theoretic definition connected to empowerment.

Approach

Introduces generalized directed information (GDI), which extends directed information to arbitrary-length, non-aligned intervals; defines plasticity as the max over environments of GDI from observations to actions, showing plasticity and empowerment are the same measure with reversed direction, and deriving a tight upper bound on their sum.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase ε in ε-greedy exploration from 0 toward 1Tabular Q-learning · Two-armed Bernoulli bandit, intervals [1:3] and [2:5]plasticityHurt
Set ε to 1 instead of relying on the greedy policyTabular Q-learning · Two-armed Bernoulli bandit, intervals [1:3] and [2:5]plasticityHurt
Increase the initial Q value toward optimismTabular Q-learning · Two-armed Bernoulli bandit, intervals [1:3] and [2:5]empowermentHelped
Use pessimistic initial Q values below zero rather than optimistic valuesTabular Q-learning · Two-armed Bernoulli bandit, intervals [1:3] and [2:5]empowermentHurt
Compare estimated plasticity plus empowerment with the theoretical upper boundTabular Q-learning · Two-armed Bernoulli bandit, intervals [1:3] and [2:5]plasticity + empowermentNo clear effect

Surprising findings

Limitations

Experimental setup

Benchmarks: two-armed Bernoulli bandit

Metrics: plasticity estimate empowerment estimate mutual information

Baselines: Q-learning UCB1

Builds on: directed information empowerment general reinforcement learning

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