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Would You Like Your Data to Be Trained? A User Controllable Recommendation Framework

AAAI 2024 · Learning theory and algorithms › Prediction and decision losses · approach: Ranking models from comparisons · 1 citations (OpenAlex)

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Proposes a user-controllable recommendation paradigm where users indicate per-interaction willingness to exclude items from training, formulated as a multiplayer game and solved efficiently with influence-function-based approximation (IFRQE, IFRQE++ with multiple anchor vectors).

Problem

Recommender models train on all user interactions, but users may not want some behaviors used in training; existing methods lack user-indicated willingness and retraining per candidate data selection is too costly.

Approach

Each user acts as a player choosing a binary selection vector over their interactions; rewards trade off validation loss against willingness violation, and influence functions approximate validation loss for different selections without retraining, with multiple anchor selection vectors improving approximation accuracy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use IFRQE++ for user-controlled training instead of training on all interactionsMF · Simulationreward: -2.25(.032) -> -1.92(.012)Helped
Use IFRQE++ for user-controlled training instead of training on all interactionsMF · Digineticareward: -2.65(.072) -> -1.92(.022)Helped
Use IFRQE++ for user-controlled training instead of training on all interactionsMF · Steamreward: -2.99(.093) -> -2.42(.014)Helped
Use IFRQE++ for user-controlled training instead of training on all interactionsMF · Amazon Videoreward: -2.43(.022) -> -1.98(.056)Helped
Use multiple anchor selection vectors rather than one (ablation)IFRQE validation-loss approximation · Digineticaapproximation error: 19.2% to 15.2%Helped
Use multiple anchor selection vectors rather than one (ablation)IFRQE validation-loss approximation · Amazon Videoapproximation error: 9.4% to 1.2%Helped

Surprising findings

Limitations

Experimental setup

Datasets: RecSim synthetic Diginetica Steam Amazon Video

Benchmarks: RecSim synthetic Diginetica Steam Amazon Video

Metrics: F1 willingness violation (wv) reward

Baselines: Random Threshold Proactive MF NeuMF LightGCN

Builds on: influence functions (Koh and Liang 2017) Proactive (Chen et al. 2022b)

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