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Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoning

NeurIPS 2025 · Large language models › Reasoning and chain of thought · approach: RL with verifiable rewards for reasoning · 0 citations (OpenAlex)

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Proposes CoVo, a self-rewarding RL method that scores reasoning trajectories by the consistency and volatility of intermediate-state likelihoods toward candidate answers (vector-space aggregation) plus a curiosity bonus, training Reinforce++ on unlabeled math instructions.

Problem

RL for LLM reasoning usually needs external labels or reward models; existing self-rewarding methods (majority voting, answer clustering) use only final answers and are prone to reward hacking.

Approach

Uses the likelihood-based distance from each intermediate reasoning state to every candidate final answer to compute consistency (how often states favor their own answer) and volatility (how late states deviate), aggregates them as vectors in polar form whose group magnitude is the reward, and adds a token-probability curiosity bonus.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with CoVo instead of few-shot CoTQwen2.5-3B-Instruct · MATH-500accuracy: 65.4 -> 68.2Helped
Train with CoVo instead of GRPOLlama3.2-3B-Instruct · MATH-500accuracy: 51.8 -> 51.2Hurt
Use CoVo instead of the strongest baselineQwen2.5-3B-Instruct · AMC-23accuracy: 45.0 -> 47.5Helped
Use CoVo instead of the strongest baselineQwen2.5-7B-Instruct · AMC-23accuracy: 60.0 -> 60.0No clear effect
Add curiosity reward to vectorial intrinsic reward (ablation)CoVo with vectorial intrinsic reward · MATH-500accuracy: 51.6 -> 51.2; 68.0 -> 68.2Hurt
Add curiosity reward to linear intrinsic reward (ablation)CoVo with linear intrinsic reward · MATH-500accuracy: 50.8 -> 51.0; 66.4 -> 67.8Mixed
Replace linear intrinsic reward with vectorial intrinsic reward, retaining curiosity (ablation)CoVo · MATH-500accuracy: 51.0 -> 51.2; 67.8 -> 68.2Mixed
Add vectorial intrinsic reward to curiosity reward (ablation)Curiosity-only variant · MATH-500accuracy: 46.2 -> 51.2; 61.8 -> 68.2Helped
Add linear intrinsic reward to curiosity reward (ablation)Curiosity-only variant · MATH-500accuracy: 46.2 -> 51.0; 61.8 -> 67.8Helped
Use vectorial rather than linear intrinsic reward with curiosity (ablation)CoVo · GPQAaccuracy: 31.5 -> 32.1; 31.1 -> 31.7Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Open-Reasoner-Zero

Benchmarks: MATH-500 GSM8K AMC-23 Olympiad Bench MMLU-Pro GPQA CommonsenseQA

Metrics: Pass@1 accuracy ACS Entropy Self-BLEU

Baselines: Zeroshot-CoT Fewshot-CoT CoT+SC@4 GRPO RLOO IRPO Reinforce Reinforce++ EMPO TTRL

Builds on: GRPO Reinforce++ TTRL EMPO OpenRLHF

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