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Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization

NeurIPS 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Policy gradients for special settings · 0 citations (OpenAlex)

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Proposes DrAC, an actor-critic method that trains intractable stochastic-mapping multimodal actors (amortized and diffusion) via reparameterized policy gradient plus a log-L2-distance diversity regularizer, avoiding decision probabilities.

Problem

Continuous RL typically uses deterministic or unimodal Gaussian actors that cannot express multimodal decision distributions, and existing online multimodal methods use intractable actors whose probabilities (needed for entropy) are unavailable, hurting performance, diversity and efficiency.

Approach

Unifies amortized and diffusion actors as stochastic-mapping actors f(s,z) with fixed latent noise, optimizes them by reparameterized policy gradient, and replaces entropy with a geometric-mean-style log pairwise L2 distance diversity regularizer whose coefficient is auto-tuned to a target diversity.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DrAmort instead of SACAnt-v4 training · Ant-v4training time per 1000 steps: 22.7s -> 21.0sHelped
Use DrDiffus instead of DACERAnt-v4 training · Ant-v4training time per 1000 steps: 76.9s -> 84.8sHurt
Use DrAmort instead of SACAnt-v4 training · Ant-v4peak GPU memory usage: 352M -> 392MHurt
Use DrDiffus instead of DACERAnt-v4 training · Ant-v4peak GPU memory usage: 364M -> 608MHurt
Use an amortized actor with DrAC instead of SQLmulti-goal PointMaze · multi-goal PointMazenumber of reachable goalsHelped
Use DrAmort instead of other tested algorithmsfew-shot robustness in multi-goal PointMaze · multi-goal PointMaze robustness testsfive-episode success rateHelped
Use DrAmort instead of other algorithmsMarioPuzzle generation · MarioPuzzleepisodic return and diversityHelped
Raise temperaturegame content generation policies · MarioPuzzle and MultiFacetquality and diversityMixed

Surprising findings

Limitations

Experimental setup

Datasets: D4RL PointMaze (custom multi-goal variant) MuJoCo-v4 locomotion tasks game level generation benchmark with pretrained GAN decoder

Benchmarks: multi-goal PointMaze (simple, medium, hard) MuJoCo-v4 six locomotion tasks game content generation (MarioPuzzle, MultiFacet)

Metrics: success rate number of reachable goals five-episode success rate under removal and obstacle perturb episodic return average pairwise Hamming distance hypervolume training time per 1000 steps

Baselines: SAC SQL DACER S$^2$AC

Builds on: soft actor-critic soft Q-learning DACER reparameterized policy gradient maximum-entropy RL

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