Research map / Reinforcement learning / Visual and representation RL
Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Proposes a toddler-inspired sparse-to-potential-based-dense (S2D) reward transition curriculum for goal-oriented RL and shows it improves sample efficiency, success, generalization, and leads to smoother policy loss landscapes and wider minima.
Problem
How reward density transitions during training (sparse-to-dense, inspired by toddler learning) affect RL sample efficiency, success rate, generalization, and loss landscape geometry in goal-oriented tasks.
Approach
Curriculum that switches from sparse rewards to potential-based dense rewards (distance potential) at a fixed early time point, preserving optimal policies, plus a Cross-Density Visualizer for post-transition 3D policy loss landscapes and a sharpness metric to link transitions to wide minima.
Key results
- On UR5-Reacher, S2D (C3) reaches 94.15 performance vs 64.23 for Only Dense and 0.00 for Only Sparse, with lowest sharpness 0.61.
- On LunarLander, S2D (C3) achieves 168.88 performance with sharpness 7.46, versus 142.50 for Only Sparse and 139.68 for Only Dense.
- Minima depth on UR5 drops from 0.095 to 0.033 in phase P5 after S2D transition, indicating a smoother loss landscape.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| transition from sparse to potential-based dense rewards | SAC · LunarLander | performance: 142.50 -> 168.88 | Helped |
| transition from sparse to potential-based dense rewards | SAC · CartPole-Reacher | performance: 3.88 -> 14.61 | Helped |
| transition from sparse to potential-based dense rewards | SAC · UR5-Reacher | performance: 64.23 -> 94.15 | Helped |
| transition from sparse to potential-based dense rewards | SAC · LunarLander | sharpness: 8.97 -> 7.46 | Helped |
| transition from sparse to potential-based dense rewards | SAC · CartPole-Reacher | sharpness: 0.19 -> 0.01 | Helped |
| transition from sparse to potential-based dense rewards | SAC · UR5-Reacher | sharpness: 0.67 -> 0.61 | Helped |
| vary the S2D transition timing across C1, C2, and C3 (ablation) | SAC · LunarLander | performance: 138.71\stdv{3.71}; 63.40\stdv{160.55}; 168.88\stdv{23.66} | Mixed |
| vary the S2D transition timing across C1, C2, and C3 (ablation) | SAC · CartPole-Reacher | performance: 3.18\stdv{4.0}; 14.61\stdv{10.96}; 5.29\stdv{7.472} | Mixed |
| vary the S2D transition timing across C1, C2, and C3 (ablation) | SAC · UR5-Reacher | performance: 65.54\stdv{10.86}; 65.69\stdv{17.32}; 94.15\stdv{4.28} | Mixed |
Surprising findings
- Sparse-only rewards yield zero performance on UR5-Reacher, while the sparse-to-dense transition recovers strong performance.
- Intrinsic-motivation baselines (NGU, RND) prioritized state coverage over goal attainment, underperforming goal-directed S2D.
Limitations
- No automatic method for finding the optimal reward transition timing; timing is tuned by ablation.
- Sharpness and loss-landscape links to generalization are correlational rather than causal.
- Experiments limited to a few environments with relatively small-scale tasks and a handful of seeds.
Experimental setup
Datasets: LunarLander-V2 CartPole-Reacher UR5-Reacher ViZDoom Seen/Unseen RWARE Gridworld
Benchmarks: LunarLander-V2 CartPole-Reacher UR5-Reacher ViZDoom-Seen ViZDoom-Unseen
Metrics: episode return/performance sample efficiency success rate sharpness (SAM-style worst-case loss increase) local minima depth
Baselines: Only Sparse Only Dense D2S NGU RND
Builds on: potential-based reward shaping Soft Actor-Critic A3C Random Network Distillation Never Give Up
Closest papers by meaning
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- Learning Process Rewards via Visitation Matching for Efficient RL (NeurIPS 2026 · similarity 0.86)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.85)
- Text2Reward: Reward Shaping with Language Models for Reinforcement Learning (ICLR 2024 · similarity 0.85)
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.85)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
