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Breaking the Performance Ceiling in Reinforcement Learning requires Inference Strategies
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Shows that a short inference-time search (sampling, SGBS, online fine-tuning, or COMPASS latent search) over trained multi-agent RL policies breaks zero-shot performance ceilings on 17 hard RWARE, SMACv2 and Connector tasks, with up to 126% and average 45% gains.
Problem
Trained multi-agent RL policies, even when converged, plateau at a zero-shot performance ceiling on combinatorial, partially observable tasks, while many applications allow extra inference-time compute and wall-clock budget that is unused.
Approach
Formalises inference strategies under explicit time and parallel-compute budgets for Dec-POMDPs, adapts four paradigms (stochastic sampling, simulation-guided beam search, online fine-tuning, and COMPASS latent search with CMA-ES) to multi-agent settings, and benchmarks them across a grid of time and compute budgets.
Key results
- Inference-time search with a 30-second budget improves SABLE by more than 45% on aggregated performance across 17 tasks, with gains up to 126% on individual tasks.
- COMPASS is the leading inference strategy across tasks and base algorithms, and SABLE+COMPASS reaches close to 100% win rate where that metric is available.
- On Craftax-1B, 30-second stochastic sampling raises SABLE from 18.8 to 25.8 (about 37% gain).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use stochastic sampling for 30 seconds instead of zero-shot inference | Sable · Craftax-1B | mean performance: 18.8 (18.1, 19.5) -> 25.8 (25.7, 26.1) | Helped |
| Add COMPASS inference-time search | Sable · 17-task multi-agent RL benchmark | aggregated performance: more than 45% | Helped |
| Use inference-time search instead of zero-shot execution | RL base policies · 17-task multi-agent RL benchmark | performance: up to a 126% and, on average, a 45% improvement | Helped |
| Use COMPASS rather than other inference strategies | Sable and other base policies · 17-task multi-agent RL benchmark | performance | Helped |
| Use online fine-tuning instead of stochastic sampling under a small time budget | RL base policies · 17-task multi-agent RL benchmark | performance | Hurt |
| Increase online fine-tuning compute capacity | Sable · Eight hardest multi-agent RL tasks | performance: 64 parallel attempts | Helped |
| Use online fine-tuning rather than COMPASS | Sable · Connector con-10x10x10a | performance | Helped |
| Use online fine-tuning rather than stochastic sampling | Sable · RWARE large-8ag | performance | Hurt |
| Use SGBS rather than other strategies in a low-budget regime | Sable · large-4ag and large-4ag-hard | performance: below 100 seconds and fewer than 10 parallel attempts | Helped |
| Use SGBS | Sable · Connector tasks | performance | Hurt |
| Increase compute capacity | Sable with COMPASS · Eight hardest multi-agent RL tasks | performance: over 95% win-rate when accessible | Helped |
| Increase compute capacity | Sable with stochastic sampling · Eight hardest multi-agent RL tasks | performance | Helped |
Surprising findings
- Under small time budgets, stochastic sampling outperforms online fine-tuning, which suffers from high variance and can reduce the number of attempts made.
- Zero-initialised COMPASS extra weights failed to create diversity, so random small initialisation was needed.
Limitations
- Focus is on multi-agent tasks in simulators with exact scores; real-world transfer and out-of-distribution behaviour are not evaluated.
- Online fine-tuning shows high variance and can be detrimental under tight budgets.
- Single-agent evidence is limited to one Craftax task and a 30-second budget.
Experimental setup
Datasets: RWARE SMACv2 Connector Craftax
Benchmarks: RWARE SMACv2 Connector Craftax
Metrics: normalised return win rate inter-quartile mean
Baselines: SABLE IPPO MAPPO Monte Carlo Tree Search VariBAD
Builds on: COMPASS simulation-guided beam search SABLE MAPPO IPPO
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