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Embodied Crowd Counting

NeurIPS 2025 · Detection and segmentation › Open-set and few-shot detection · approach: Object-level representation learning · 0 citations (OpenAlex)

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Introduces Embodied Crowd Counting (ECC), a UE4-based simulator dataset (ECCD) of large outdoor crowd scenes, and ZECC, a zero-shot drone agent that uses MLLM-driven altitude switching and normal-line-based viewpoint selection to count crowds.

Problem

Crowd counting from passive cameras cannot resolve occlusion in large-scale scenes, and existing embodied navigation benchmarks are small indoor or lack large crowd object quantities.

Approach

Treat crowd counting as an active embodied task: a zero-shot agent uses an MLLM (GPT-4V) to decide between high-altitude and low-altitude exploration, then computes top-down viewpoints along surface normals of crowd clusters to reduce occlusion while keeping travel cost low.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use ZECC instead of CoW + GDECCD crowd counting · ECCDMAPE (%): 46.01 ± 0.96 -> 18.71 ± 1.41Helped
use ZECC instead of FBE + GLECCD exploration · ECCDTD (m): 2513.06 ± 247.35 -> 3722.45 ± 73.78Hurt
use ZECC instead of CountFormer-10ECCD multi-view counting comparison · ECCDMAPE (%): 12.8 ± 0.00 -> 18.71 ± 1.41Hurt
use ZECC instead of CountFormer-10ECCD multi-view counting comparison · ECCD# of Cameras: 1735.32 ± 0.00 -> 5 ± 0.00Helped
add high-altitude exploration (ablation)ZECC ATE · ATE ablationMAPE (%): 17.46 -> 18.91Hurt
add high-altitude exploration (ablation)ZECC ATE · ATE ablationTD (m): 4633.67 -> 3804.63Helped
add low-altitude exploration (ablation)ZECC ATE · ATE ablationMAPE (%): 88.08 -> 18.91Helped
add NLBN (ablation)ZECC crowd counting · NLBN ablationMAPE (%): 65.19 -> 18.91Helped
add normal-line navigation (ablation)ZECC NLBN · NLBN ablationMAPE (%): 98.44 -> 18.91Helped
add viewpoint selection (ablation)ZECC NLBN · NLBN ablationMAPE (%): 92.55 -> 18.91Helped
add ATE-view-vector-based viewpoint selection (ablation)ZECC NLBN · NLBN ablationSuccessful rate (%): 1.45 -> 100.00Helped
apply NLBN (ablation)GL crowd counting · Real environment, Scenario 1MAPE (%): 41.41 -> 22.50Helped

Surprising findings

Limitations

Experimental setup

Datasets: ECCD (simulated, Unreal Engine 4)

Benchmarks: ECCD

Metrics: MAPE travel distance (TD) successful rate

Baselines: FBE + GL FBE + GD CoW + GL CoW + GD OpenFMNav + GL OpenFMNav + GD MVF CountFormer

Builds on: Zero-shot object-goal navigation Frontier-based exploration Generalized Loss crowd counting Grounding DINO

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