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Embodied Crowd Counting
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Introduces Embodied Crowd Counting (ECC), a UE4-based simulator dataset (ECCD) of large outdoor crowd scenes, and ZECC, a zero-shot drone agent that uses MLLM-driven altitude switching and normal-line-based viewpoint selection to count crowds.
Problem
Crowd counting from passive cameras cannot resolve occlusion in large-scale scenes, and existing embodied navigation benchmarks are small indoor or lack large crowd object quantities.
Approach
Treat crowd counting as an active embodied task: a zero-shot agent uses an MLLM (GPT-4V) to decide between high-altitude and low-altitude exploration, then computes top-down viewpoints along surface normals of crowd clusters to reduce occlusion while keeping travel cost low.
Key results
- ZECC achieves 18.71% MAPE with 3722.45 m travel distance on ECCD, versus 46.01% MAPE for the best ZSON baseline (CoW + GD), though with higher TD than FBE.
- Compared to multi-view counting, ZECC reaches 18.71% MAPE using 5 cameras, while MVF-10 and CountFormer-10 reach 15.13% and 12.8% with 1735 cameras.
- In real-world tests on two outdoor scenes, NLBN + GD reduces MAPE to 15.17% and 19.83% from 73.74% and 78.44% without NLBN.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ZECC instead of CoW + GD | ECCD crowd counting · ECCD | MAPE (%): 46.01 ± 0.96 -> 18.71 ± 1.41 | Helped |
| use ZECC instead of FBE + GL | ECCD exploration · ECCD | TD (m): 2513.06 ± 247.35 -> 3722.45 ± 73.78 | Hurt |
| use ZECC instead of CountFormer-10 | ECCD multi-view counting comparison · ECCD | MAPE (%): 12.8 ± 0.00 -> 18.71 ± 1.41 | Hurt |
| use ZECC instead of CountFormer-10 | ECCD multi-view counting comparison · ECCD | # of Cameras: 1735.32 ± 0.00 -> 5 ± 0.00 | Helped |
| add high-altitude exploration (ablation) | ZECC ATE · ATE ablation | MAPE (%): 17.46 -> 18.91 | Hurt |
| add high-altitude exploration (ablation) | ZECC ATE · ATE ablation | TD (m): 4633.67 -> 3804.63 | Helped |
| add low-altitude exploration (ablation) | ZECC ATE · ATE ablation | MAPE (%): 88.08 -> 18.91 | Helped |
| add NLBN (ablation) | ZECC crowd counting · NLBN ablation | MAPE (%): 65.19 -> 18.91 | Helped |
| add normal-line navigation (ablation) | ZECC NLBN · NLBN ablation | MAPE (%): 98.44 -> 18.91 | Helped |
| add viewpoint selection (ablation) | ZECC NLBN · NLBN ablation | MAPE (%): 92.55 -> 18.91 | Helped |
| add ATE-view-vector-based viewpoint selection (ablation) | ZECC NLBN · NLBN ablation | Successful rate (%): 1.45 -> 100.00 | Helped |
| apply NLBN (ablation) | GL crowd counting · Real environment, Scenario 1 | MAPE (%): 41.41 -> 22.50 | Helped |
Surprising findings
- Crowd counting models (GL) generally underperform detection models (GD) for ZECC as agents get closer to sparse crowds, attributed to training on dense images.
Limitations
- MLLM planning fails when building occlusion hides the crowd during high-altitude exploration.
- Only static crowds considered; dynamic targets and real-world deployment left for future work.
- Performance depends on hyperparameters (cluster size, navigation vector degree, density threshold) and the simulator may have biases.
Experimental setup
Datasets: ECCD (simulated, Unreal Engine 4)
Benchmarks: ECCD
Metrics: MAPE travel distance (TD) successful rate
Baselines: FBE + GL FBE + GD CoW + GL CoW + GD OpenFMNav + GL OpenFMNav + GD MVF CountFormer
Builds on: Zero-shot object-goal navigation Frontier-based exploration Generalized Loss crowd counting Grounding DINO
Closest papers by meaning
- Cross-View Cross-Scene Multi-View Crowd Counting (CVPR 2021 · similarity 0.86)
- Adapting Lightweight Image-based Counting Models for Video Crowd Counting (CVPR 2026 · similarity 0.85)
- Counting without Scale: Scale-Consistent Error Correction for Crowd Counting (NeurIPS 2026 · similarity 0.84)
- Learning From Synthetic Data for Crowd Counting in the Wild (CVPR 2019 · similarity 0.84)
- DecideNet: Counting Varying Density Crowds Through Attention Guided Detection and Density Estimation (CVPR 2018 · similarity 0.84)
- Point-to-Region Loss for Semi-Supervised Point-Based Crowd Counting (CVPR 2025 · similarity 0.83)
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