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FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 1 citations (OpenAlex)

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Proposes FreqPolicy, a frequency-domain autoregressive visuomotor policy that applies DCT to action sequences, generates coarse-to-fine low-to-high frequency levels, and uses continuous tokens with a diffusion loss (building on MAR/FAR).

Problem

Visuomotor policies must produce precise actions while remaining computationally efficient; existing diffusion methods are slow, and autoregressive methods discretize continuous action spaces and ignore the hierarchical structure of motion.

Approach

Represent action sequences via DCT and perform autoregressive generation from low- to high-frequency levels, with each step producing a continuous token that conditions a diffusion head, plus frequency-aware masking inherited from FAR.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use hierarchical frequency-domain DCT action modeling instead of omitting DCT (ablation)FreqPolicy · Adroit, DexArt, Meta-World (10 tasks)average success rate (%): 61.4 -> 71.5Helped
add frequency-aware masking (ablation)FreqPolicy · Adroit tasks: Hammer, Door, Pen, Pick Out of Hole, Soccer, Stick Pullaverage success rate: 40 -> 58Helped
increase prediction horizon to 64 (action step 32) (ablation)FreqPolicy · Adroit tasks: Hammer, Door, Pen, Pick Out of Hole, Soccer, Stick Pullaverage success rate: 58 -> 44Hurt
use prediction horizons 8 or 16 rather than smaller or larger alternatives (ablation)FreqPolicy · Adroit tasks: Hammer, Door, Pen, Pick Out of Hole, Soccer, Stick Pullaverage success rate: 53; 58; 58; 56; 50No clear effect
use FreqPolicy instead of Mamba Policy*visuomotor policy · Adroit, DexArt, Meta-World (48 tasks)average success rate (%): 65.8 ± 14.4 -> 67.9 ± 14.2Helped
use FreqPolicy instead of DP3*visuomotor policy · Adroit, DexArt, Meta-World (10 tasks)average success rate (%): 67.8 -> 71.5Helped
use FreqPolicy instead of DP3visuomotor policy · RoboTwin, Block Hammer Beat and Block Handoversuccess rate (%): 47.7 ± 4.0 -> 42.0 ± 4.2; 86.0 ± 1.0 -> 80.7 ± 9.7Hurt
use FreqPolicy instead of DP-Cvisuomotor policy · Robomimic and Push-Tinference time (s): 2.11 -> 0.21Helped
use FreqPolicy instead of DP3visuomotor policy · Adroit handover (real world)inference speed (FPS): 25 FPS -> 70 FPSHelped
train FreqPolicy with Gaussian noise at std=0.1 instead of high-quality demonstrationsFreqPolicy · Adroit tasks, averagesuccess rate (%): 33% versus 19-23% for baselinesMixed
use FreqPolicy instead of Diffusion Policyvisuomotor policy · RoboCasa (24 multitask atomic tasks)success rate (%): 25.6% -> 27.4%Helped
use FreqPolicy instead of GR00T-N1visuomotor policy · RoboCasa (24 multitask atomic tasks)success rate (%): 32.1% -> 27.4%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Adroit DexArt MetaWorld Robomimic Push-T RoboTwin RoboCasa

Benchmarks: Adroit DexArt MetaWorld Robomimic Push-T RoboTwin RoboCasa

Metrics: success rate inference time

Baselines: Diffusion Policy DP3 Mamba Policy BeT CARP GR00T-N1 BC-Transformer

Builds on: MAR FAR Diffusion Policy 3D Diffusion Policy FAST

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