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Active Test-time Vision-Language Navigation
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Proposes ATENA, a test-time active learning framework for vision-language navigation that uses episodic success/failure feedback (human or self-predicted) with mixture entropy optimization to adapt offline-trained VLN policies.
Problem
Offline-trained VLN policies degrade under distribution shift at test time, and standard entropy minimization can amplify overconfident errors in sequential navigation.
Approach
Mixture entropy optimization minimizes entropy of a mix of the action distribution and a one-hot pseudo-expert on the chosen action for successful episodes and maximizes it for failed ones; a self-prediction head trained online supplies success labels for confident episodes, while human episodic feedback is requested for uncertain ones.
Key results
- On REVERIE val unseen, ATENA with DUET improves SR from 46.98 to 68.11 (about +21 points) and with GOAT from 53.82 to 67.66.
- On R2R val unseen, ATENA with BEVBert raises SR from 75 to 76 and SPL from 64 to 68.
- Self-Active Learning adds 6.92 SR points on REVERIE val unseen over the MEO-only variant (63.70 to 68.11 SR for DUET).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply ATENA to DUET | DUET · REVERIE Val Unseen | SR: 63.70 -> 68.11 | Helped |
| Enable Self-Active Learning (SAL) (ablation) | DUET + MEO · REVERIE Val Unseen | SR: 63.70 -> 68.11 | Helped |
| Enable Self-Active Learning (SAL) (ablation) | DUET + MEO · REVERIE Val Unseen | SPL: 42.49 -> 45.82 | Helped |
| Enable Self-Active Learning (SAL) (ablation) | DUET + MEO · REVERIE Val Unseen | RGSPL: 27.83 -> 31.26 | Helped |
| Apply ATENA to GOAT | GOAT · REVERIE Test Unseen | SR: +7.47% | Helped |
| Apply ATENA to BEVBert | BEVBert · R2R-CE Val Seen | SPL: +6.7% | Helped |
Surprising findings
- FSTTA gave minimal or negative gains over the base policy on several REVERIE splits, and TENT and FSTTA sometimes hurt performance.
- Adding active learning to FSTTA gave minimal benefit, which the authors attribute to conflicts between its gradient modification and human guidance.
Limitations
- Generalizability beyond VLN (e.g., visual or object-goal navigation) is unexplored.
- Self-prediction head accuracy is 82.19% on REVERIE val unseen, so self-labels contain errors.
- Relies on human episodic success/failure feedback for uncertain episodes.
Experimental setup
Datasets: REVERIE R2R R2R-CE
Benchmarks: REVERIE R2R R2R-CE
Metrics: SR OSR SPL RGSPL TL NE
Baselines: Tent FSTTA HAMT DUET BEVBert ETPNav GOAT
Builds on: Tent FSTTA entropy minimization uncertainty sampling active learning
Closest papers by meaning
- AdaNav: Adaptive Reasoning with Uncertainty for Vision-Language Navigation (ICML 2026 · similarity 0.89)
- Test-Time Adaptation for Online Vision-Language Navigation with Feedback-based Reinforcement Learning (ICML 2025 · similarity 0.89)
- Vision-Language Navigation with Energy-Based Policy (NeurIPS 2024 · similarity 0.88)
- CompassNav: Steering From Path Imitation to Decision Understanding In Navigation (ICLR 2026 · similarity 0.88)
- ACTIVE-o3 : Empowering MLLMs with Active Perception via Pure Reinforcement Learning (ICML 2026 · similarity 0.87)
- ElegantVLA: Learning When to Think for Efficient Vision-Language-Action Models (NeurIPS 2026 · similarity 0.86)
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