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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Active Test-time Vision-Language Navigation

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 1 citations (OpenAlex)

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Proposes ATENA, a test-time active learning framework for vision-language navigation that uses episodic success/failure feedback (human or self-predicted) with mixture entropy optimization to adapt offline-trained VLN policies.

Problem

Offline-trained VLN policies degrade under distribution shift at test time, and standard entropy minimization can amplify overconfident errors in sequential navigation.

Approach

Mixture entropy optimization minimizes entropy of a mix of the action distribution and a one-hot pseudo-expert on the chosen action for successful episodes and maximizes it for failed ones; a self-prediction head trained online supplies success labels for confident episodes, while human episodic feedback is requested for uncertain ones.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply ATENA to DUETDUET · REVERIE Val UnseenSR: 63.70 -> 68.11Helped
Enable Self-Active Learning (SAL) (ablation)DUET + MEO · REVERIE Val UnseenSR: 63.70 -> 68.11Helped
Enable Self-Active Learning (SAL) (ablation)DUET + MEO · REVERIE Val UnseenSPL: 42.49 -> 45.82Helped
Enable Self-Active Learning (SAL) (ablation)DUET + MEO · REVERIE Val UnseenRGSPL: 27.83 -> 31.26Helped
Apply ATENA to GOATGOAT · REVERIE Test UnseenSR: +7.47%Helped
Apply ATENA to BEVBertBEVBert · R2R-CE Val SeenSPL: +6.7%Helped

Surprising findings

Limitations

Experimental setup

Datasets: REVERIE R2R R2R-CE

Benchmarks: REVERIE R2R R2R-CE

Metrics: SR OSR SPL RGSPL TL NE

Baselines: Tent FSTTA HAMT DUET BEVBert ETPNav GOAT

Builds on: Tent FSTTA entropy minimization uncertainty sampling active learning

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