Research map / 3D vision / 3D generation
EA3D: Online Open-World 3D Object Extraction from Streaming Videos
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Proposes EA3D, a unified online framework that jointly reconstructs 3D Gaussians and extracts open-world object semantics (CLIP/Grounded-SAM features, VLM-derived categories) from streaming monocular video without poses or geometric priors.
Problem
Open-world 3D scene understanding typically requires offline multi-view images, known or COLMAP poses, and pre-built 3D geometry; this work targets joint online reconstruction and holistic object extraction from streaming video.
Approach
Embeds knowledge-integrated features from VLMs and 2D foundation encoders (CLIP, Grounded-SAM) into feature Gaussians updated online via feed-forward updates, with online visual odometry (Cut3R-based keypoint graph with bundle adjustment) and recurrent joint semantic-geometry optimization.
Key results
- On ScanNet, EA3D (pose-free) reaches 25.8 PSNR, 46.3 mIoU segmentation and 39.9 bbox mAP, outperforming HiCoM+VFM (22.6 PSNR, 34.8 mIoU) and the offline InstanceGaussian/FeatureGS baselines on reconstruction and segmentation.
- On LERF with 10 sparse views, EA3D achieves 21.9 PSNR versus 18.1 for HiCoM+VFM and 15.2 for FeatureGS, while sustaining about 0.235 FPS online.
- Ablations show removing the online optimization drops training speed from 0.23 to 0.07 FPS and PSNR from 25.8 to 24.6.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add CLIP encoder (ablation) | EA3D · ScanNet | mIoU: 41.6 -> 46.3 | Helped |
| add SAM encoder (ablation) | EA3D · ScanNet | mIoU: 42.8 -> 46.3 | Helped |
| add semantic-awareness regularization (ablation) | EA3D · ScanNet | mIoU: 44.3 -> 46.3 | Helped |
| add online updating (ablation) | EA3D · ScanNet | mIoU: 44.5 -> 46.3 | Helped |
| add online visual odometry (ablation) | EA3D · ScanNet | mIoU: 45.4 -> 46.3 | Helped |
| add joint optimization (ablation) | EA3D · ScanNet | mIoU: 45.7 -> 46.3 | Helped |
| use online self-estimated poses instead of COLMAP-estimated poses | EA3D · ScanNet | PSNR: 25.5 -> 25.8 | Helped |
| use online self-estimated poses instead of COLMAP-estimated poses | EA3D · ScanNet | AP (3D bbox): 59.2 -> 57.9 | Hurt |
| apply EA3D instead of HiCOM+VFM | online reconstruction and segmentation on LERF · LERF, 10 views | mIoU: 36.1 -> 53.8 | Helped |
Surprising findings
- Naive combinations of existing online reconstruction and VFM semantics (e.g., HiCoM+VFM, EmbodiedOcc+L_RGB) perform poorly and can degrade overall performance, per the authors.
Limitations
- Baseline official code was unstable, so baselines were reimplemented by the authors, which may affect comparability.
- No error bars reported due to computational cost.
Experimental setup
Datasets: ScanNet LERF
Benchmarks: ScanNet LERF
Metrics: PSNR SSIM mIoU mAcc AP mAP IoU FPS
Baselines: LangSplat GaussianGrouping FeatureGS OpenGaussian InstanceGaussian OpenScene EmbodiedSAM SAM3D HiCoM+VFM MonoGS+VFM EmbodiedOcc
Builds on: HiCoM Cut3R 3D Gaussian Splatting LangSplat PGSR
Closest papers by meaning
- ImageNet3D: Towards General-Purpose Object-Level 3D Understanding (NeurIPS 2024 · similarity 0.88)
- IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer (NeurIPS 2026 · similarity 0.88)
- Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance (CVPR 2024 · similarity 0.87)
- Cross-Modal and Uncertainty-Aware Agglomeration for Open-Vocabulary 3D Scene Understanding (CVPR 2025 · similarity 0.87)
- Uni3D: Exploring Unified 3D Representation at Scale (ICLR 2024 · similarity 0.87)
- Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding (NeurIPS 2025 · similarity 0.86)
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