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MLE-Dojo: Interactive Environments for Empowering LLM Agents in Machine Learning Engineering

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Introduces MLE-Dojo, a Gym-style interactive environment built on 200+ Kaggle MLE tasks (150 train, 50 eval) for training and evaluating LLM agents with iterative feedback, and benchmarks eight frontier LLMs using AUP, HumanRank and Elo.

Problem

Existing MLE agent benchmarks rely on static datasets or single-attempt evaluations and lack interactive, executable environments that support iterative experimentation and training (SFT/RL) for LLM agents.

Approach

A Gym-style, Docker-isolated environment with standardized Kaggle task format, five native actions (request_info, validate_code, execute_code, get_history, reset), and a HumanRank reward (relative position on the human leaderboard) that gives continuous feedback across heterogeneous metrics.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MLE-Bench DSBench Kaggle competitions (scraped)

Benchmarks: MLE-Dojo

Metrics: AUP HumanRank score (H-Rank %) Elo

Baselines: AutoKaggle MLAgentBench DSBench DSEval MLE-Bench MLGym

Builds on: MLE-Bench DSBench MLGym MLAgentBench

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