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Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation

NeurIPS 2025 · Video › Video generation · approach: Talking face generation · 5 citations (OpenAlex)

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Proposes MultiTalk, an audio-driven multi-person conversational video generator built on Wan2.1-I2V-14B that binds multi-stream audio to persons via Label Rotary Position Embedding (L-RoPE), trained with partial-parameter and multi-task training.

Problem

Audio-driven human animation methods handle only single persons and a single audio stream, and suffer from incorrect audio-person binding and weak instruction following when generating multi-person conversational videos.

Approach

Inject multi-stream audio into a DiT video model via audio cross-attention, using L-RoPE: person regions (localized adaptively from reference-to-video self-attention) and each audio stream get matching label-based rotary angles so each audio stream binds to its own person; train only audio cross-attention and adapter with multi-task I2V data to keep instruction following.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use video labels 0--4 and 20--24, with audio labels 2 and 22, instead of video labels 0--2 and 2--4, with audio labels 1 and 3 (ablation)MultiTalk L-RoPE · MTHMSync-C: 7.47 -> 7.56No clear effect
use video labels 0--4 and 20--24, with audio labels 2 and 22, instead of video labels 0--2 and 2--4, with audio labels 1 and 3 (ablation)MultiTalk L-RoPE · MTHMSync-D: 7.22 -> 7.13No clear effect
use video labels 0--4 and 20--24, with audio labels 2 and 22, instead of video labels 0--2 and 2--4, with audio labels 1 and 3 (ablation)MultiTalk L-RoPE · MTHME-FID: 3.22 -> 3.16No clear effect
train all network parameters instead of only audio cross-attention and audio adapter parameters (ablation)MultiTalk · Text-prompted video generationinstruction-following abilityHurt
train only audio cross-attention and audio adapter parameters instead of all network parameters (ablation)MultiTalk · Text-prompted video generationinstruction-following abilityHelped
add I2V training with multi-event interaction videos alongside AI2V training (ablation)MultiTalk · Text-prompted video generationinstruction-following abilityHelped
use only talking-head and talking-body data for AI2V training, omitting I2V training (ablation)MultiTalk · Text-prompted video generationinstruction-following abilityHurt
use multi-stream audio training rather than single-stream audio training (ablation)MultiTalk · HDTF, CelebV-HQ, and EMTDoverall animation performanceNo clear effect
concatenate the audio streams directly for cross-attention instead of using adaptive L-RoPE binding (ablation)MultiTalk · Multi-person conversational video generationaudio-person bindingHurt
add the separate cross-attention results for each audio stream instead of using adaptive L-RoPE binding (ablation)MultiTalk · Multi-person conversational video generationaudio-person bindingHurt
split video latents into fixed left and right regions for audio injection instead of using adaptive L-RoPE (ablation)MultiTalk · Multi-person conversational video generation with large person movementaudio-person bindingHurt

Surprising findings

Limitations

Experimental setup

Datasets: in-house 2K hours single-person talking video in-house 200K multi-event interaction clips in-house 100 hours two-person conversation videos HDTF CelebV-HQ EMTD

Benchmarks: HDTF CelebV-HQ EMTD MTHM

Metrics: Sync-C Sync-D E-FID FID FVD

Baselines: AniPortrait VExpress EchoMimic Hallo3 Sonic Fantasy Talking EchoMimicV2 video concatenation

Builds on: Wan2.1 RoPE Wav2Vec CLIP

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