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Concept Incongruence: An Exploration of Time and Death in Role Playing

NeurIPS 2025 · Large language models › Language, safety and interpretability · approach: Reasoning mechanisms and failure modes · 0 citations (OpenAlex)

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Introduces "concept incongruence" and studies how LLMs behave when role-playing historical figures past their death date, measuring abstention, answer rate, and conditional accuracy, and probing death-year and temporal representations.

Problem

LLMs given conflicting concept boundaries (e.g., role-playing a deceased person while asked about later events) fail to abstain consistently and show accuracy drops; the paper asks how such incongruence shows up in behavior and internal representations.

Approach

Frames concept incongruence across three levels and uses role-play of deceased figures as a controllable testbed; defines abstention rate, answer rate and conditional accuracy metrics, and uses linear probes (dead/alive, death year, calendar time) to locate failures in representations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Role-Play instead of Non-Role-PlayLlama-3.1-8B-Instruct · Generalized temporal questionsaccuracy: 85.0 -> 38.6Hurt
Use Role-Play instead of Non-Role-PlayGemma-2-9B-Instruct · Generalized temporal questionsaccuracy: 93.0 -> 81.8Hurt
Use Role-Play instead of Non-Role-PlayLlama-3.1-8B-Instruct · Generalized temporal questionsRMSE: 7.3 -> 7.7Hurt
Use Role-Play instead of Non-Role-PlayGemma-2-9B-Instruct · Generalized temporal questionsRMSE: 8.2 -> 8.9Hurt
Use Role-Play instead of Non-Role-PlayLlama-3.1-8B-Instruct · Dead/alive questionsaccuracy: 100% -> 88.9%Hurt
Use Role-Play instead of Non-Role-PlayLlama-3.1-8B-Instruct · Death-year questionsconditional accuracy: about 91% -> 84%Hurt
Add explicit death year and strict time-checking instructions (ablation)Llama Role-Play · Questions after character deathabstention rate: +75.5%Helped
Add explicit death year and strict time-checking instructions (ablation)Gemma Role-Play · Questions after character deathabstention rate: +66.1%Helped
Add explicit death year and strict time-checking instructions (ablation)Llama Role-Play · Questions after character deathanswer rate: -83.6%Helped
Add explicit death year and strict time-checking instructions (ablation)Gemma Role-Play · Questions after character deathanswer rate: -66.1%Helped
Add explicit death year and strict time-checking instructions (ablation)Llama Role-Play · Conditional accuracyconditional accuracy: -6.5%Hurt
Add explicit death year and strict time-checking instructions (ablation)Gemma Role-Play · Conditional accuracyconditional accuracy: -8.1%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: 100 historical figures who died 1890-1993 (custom) six living public figures artwork release dates dataset (entertainment dataset) custom U.S. president temporal questions (277 questions)

Benchmarks: custom role-play death-time benchmark (100 historical figures) artwork release date yes/no questions

Metrics: abstention rate answer rate conditional accuracy Spearman correlation RMSE probe accuracy

Baselines: Non-Role-Play prompting Role-Play prompting

Builds on: Stroop effect (conceptual analogy) linear probing calendar-time representation probes

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