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Concept Incongruence: An Exploration of Time and Death in Role Playing
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Introduces "concept incongruence" and studies how LLMs behave when role-playing historical figures past their death date, measuring abstention, answer rate, and conditional accuracy, and probing death-year and temporal representations.
Problem
LLMs given conflicting concept boundaries (e.g., role-playing a deceased person while asked about later events) fail to abstain consistently and show accuracy drops; the paper asks how such incongruence shows up in behavior and internal representations.
Approach
Frames concept incongruence across three levels and uses role-play of deceased figures as a controllable testbed; defines abstention rate, answer rate and conditional accuracy metrics, and uses linear probes (dead/alive, death year, calendar time) to locate failures in representations.
Key results
- Llama abstains after death at 18.7% and Claude at 9.6%, far from the expected 100%; Gemma and GPT-4.1 abstain under 3% of the time.
- Conditional accuracy in Role-Play drops by 8% for Gemma and 8.2% for GPT-4.1 relative to Non-Role-Play, which stays at 100%.
- Adding explicit death year and check instructions raises after-death abstention substantially but lowers conditional accuracy further (6.5% for Llama, 8.1% for Gemma).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Role-Play instead of Non-Role-Play | Llama-3.1-8B-Instruct · Generalized temporal questions | accuracy: 85.0 -> 38.6 | Hurt |
| Use Role-Play instead of Non-Role-Play | Gemma-2-9B-Instruct · Generalized temporal questions | accuracy: 93.0 -> 81.8 | Hurt |
| Use Role-Play instead of Non-Role-Play | Llama-3.1-8B-Instruct · Generalized temporal questions | RMSE: 7.3 -> 7.7 | Hurt |
| Use Role-Play instead of Non-Role-Play | Gemma-2-9B-Instruct · Generalized temporal questions | RMSE: 8.2 -> 8.9 | Hurt |
| Use Role-Play instead of Non-Role-Play | Llama-3.1-8B-Instruct · Dead/alive questions | accuracy: 100% -> 88.9% | Hurt |
| Use Role-Play instead of Non-Role-Play | Llama-3.1-8B-Instruct · Death-year questions | conditional accuracy: about 91% -> 84% | Hurt |
| Add explicit death year and strict time-checking instructions (ablation) | Llama Role-Play · Questions after character death | abstention rate: +75.5% | Helped |
| Add explicit death year and strict time-checking instructions (ablation) | Gemma Role-Play · Questions after character death | abstention rate: +66.1% | Helped |
| Add explicit death year and strict time-checking instructions (ablation) | Llama Role-Play · Questions after character death | answer rate: -83.6% | Helped |
| Add explicit death year and strict time-checking instructions (ablation) | Gemma Role-Play · Questions after character death | answer rate: -66.1% | Helped |
| Add explicit death year and strict time-checking instructions (ablation) | Llama Role-Play · Conditional accuracy | conditional accuracy: -6.5% | Hurt |
| Add explicit death year and strict time-checking instructions (ablation) | Gemma Role-Play · Conditional accuracy | conditional accuracy: -8.1% | Hurt |
Surprising findings
- Role-play shifts temporal representations: probe RMSE rises by 8.2 years for president-year questions under Role-Play, while Spearman correlation stays high.
- Models often abstain and then answer anyway (e.g., Llama abstains yet gives Joe Biden as the answer), so abstention and answer rates do not sum to one.
Limitations
- Evaluation centers on U.S. president questions, limiting coverage of temporal reasoning.
- Focuses on a relatively easy-to-trace incongruence (I-B), not hidden internal conflicts.
- Desired role-play behavior is an open question; the expected behavior assumed may not be universally accepted.
Experimental setup
Datasets: 100 historical figures who died 1890-1993 (custom) six living public figures artwork release dates dataset (entertainment dataset) custom U.S. president temporal questions (277 questions)
Benchmarks: custom role-play death-time benchmark (100 historical figures) artwork release date yes/no questions
Metrics: abstention rate answer rate conditional accuracy Spearman correlation RMSE probe accuracy
Baselines: Non-Role-Play prompting Role-Play prompting
Builds on: Stroop effect (conceptual analogy) linear probing calendar-time representation probes
Closest papers by meaning
- ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind (AAAI 2025 · similarity 0.87)
- Codifying Character Logic in Role-Playing (NeurIPS 2025 · similarity 0.87)
- The Illusion of Role Separation: Hidden Shortcuts in LLM Role Learning (and How to Fix Them) (ICML 2025 · similarity 0.85)
- Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning (NeurIPS 2025 · similarity 0.85)
- Emergent Response Planning in LLMs (ICML 2025 · similarity 0.85)
- OmniToM: Benchmarking Theory of Mind in LLMs via Explicit Belief Modeling (NeurIPS 2026 · similarity 0.85)
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